- rewrote the model storage code.

Using proper C++ containers now.
This commit is contained in:
Christoph Oelckers 2022-09-30 16:25:21 +02:00
parent 8bc34f3dac
commit a4dd5bb4ce
29 changed files with 401 additions and 1374 deletions

View file

@ -438,7 +438,7 @@ void Display()
screen->FrameTime = I_msTimeFS();
screen->BeginFrame();
screen->SetSceneRenderTarget(gl_ssao != 0);
updateModelInterpolation();
//updateModelInterpolation();
gi->Render();
DrawFullscreenBlends();
drawMapTitle();