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- rewrote the model storage code.
Using proper C++ containers now.
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29 changed files with 401 additions and 1374 deletions
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@ -438,7 +438,7 @@ void Display()
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screen->FrameTime = I_msTimeFS();
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screen->BeginFrame();
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screen->SetSceneRenderTarget(gl_ssao != 0);
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updateModelInterpolation();
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//updateModelInterpolation();
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gi->Render();
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DrawFullscreenBlends();
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drawMapTitle();
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