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- rewrote the model storage code.
Using proper C++ containers now.
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29 changed files with 401 additions and 1374 deletions
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@ -1251,19 +1251,6 @@ tspritetype* renderAddTsprite(tspriteArray& tsprites, DCoreActor* actor)
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return tspr;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int tilehasmodelorvoxel(int const tilenume, int pal)
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{
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return
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(mdinited && hw_models && tile2model[Ptile2tile(tilenume, pal)].modelid != -1) ||
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(r_voxels && tiletovox[tilenume] != -1);
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}
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//==========================================================================
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//
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// vector serializers
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