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- rewrote the model storage code.
Using proper C++ containers now.
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29 changed files with 401 additions and 1374 deletions
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@ -631,7 +631,6 @@ int GameMain()
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TexMan.DeleteAll();
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TileFiles.CloseAll(); // delete the texture data before shutting down graphics.
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I_ShutdownGraphics();
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freeallmodels();
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if (gi)
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{
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delete gi;
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@ -940,7 +939,6 @@ static void InitTextures()
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TexMan.Init();
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TexMan.AddTextures([]() {}, [](BuildInfo&) {});
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StartWindow->Progress();
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mdinit();
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TileFiles.Init();
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TileFiles.LoadArtSet("tiles%03d.art"); // it's the same for all games.
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