mirror of
https://github.com/ZDoom/Raze.git
synced 2025-05-31 01:11:15 +00:00
- rewrote the model storage code.
Using proper C++ containers now.
This commit is contained in:
parent
8bc34f3dac
commit
a4dd5bb4ce
29 changed files with 401 additions and 1374 deletions
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@ -45,6 +45,7 @@
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#include "mapinfo.h"
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#include "hw_voxels.h"
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#include "psky.h"
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#include "models/modeldata.h"
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int tileSetHightileReplacement(int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor, bool indexed = false);
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int tileSetSkybox(int picnum, int palnum, FString* facenames, bool indexed = false);
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@ -1655,14 +1656,14 @@ void parseDefineModel(FScanner& sc, FScriptPosition& pos)
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if (!sc.GetFloat(scale, true)) return;
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if (!sc.GetNumber(shadeoffs, true)) return;
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mdglobal.lastmodelid = md_loadmodel(modelfn);
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mdglobal.lastmodelid = modelManager.LoadModel(modelfn);
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if (mdglobal.lastmodelid < 0)
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{
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pos.Message(MSG_WARNING, "definemodel: unable to load model file '%s'", modelfn.GetChars());
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}
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else
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{
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md_setmisc(mdglobal.lastmodelid, (float)scale, shadeoffs, 0.0, 0.0, 0);
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modelManager.SetMisc(mdglobal.lastmodelid, (float)scale, shadeoffs, 0.0, 0.0, 0);
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mdglobal.modelskin = mdglobal.lastmodelskin = 0;
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mdglobal.seenframe = 0;
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}
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@ -1693,7 +1694,7 @@ void parseDefineModelFrame(FScanner& sc, FScriptPosition& pos)
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}
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for (int i = firsttile; i <= lasttile && ok; i++)
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{
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int err = (md_defineframe(mdglobal.lastmodelid, framename, i, max(0, mdglobal.modelskin), 0.0f, 0));
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int err = (modelManager.DefineFrame(mdglobal.lastmodelid, framename, i, max(0, mdglobal.modelskin), 0.0f, 0));
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if (err < 0) ok = false;
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if (err == -2) pos.Message(MSG_ERROR, "Invalid tile number %d", i);
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else if (err == -3) pos.Message(MSG_ERROR, "Invalid frame name '%s'", framename.GetChars());
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@ -1723,7 +1724,7 @@ void parseDefineModelAnim(FScanner& sc, FScriptPosition& pos)
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pos.Message(MSG_WARNING, "definemodelframe: Ignoring animation definition outside model.");
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return;
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}
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int err = (md_defineanimation(mdglobal.lastmodelid, startframe, endframe, (int32_t)(dfps * (65536.0 * .001)), flags));
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int err = (modelManager.DefineAnimation(mdglobal.lastmodelid, startframe, endframe, (int32_t)(dfps * (65536.0 * .001)), flags));
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if (err == -2) pos.Message(MSG_ERROR, "Invalid start frame name %s", startframe.GetChars());
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else if (err == -3) pos.Message(MSG_ERROR, "Invalid end frame name %s", endframe.GetChars());
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}
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@ -1747,7 +1748,7 @@ void parseDefineModelSkin(FScanner& sc, FScriptPosition& pos)
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if (!fileSystem.FileExists(skinfn)) return;
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int err = (md_defineskin(mdglobal.lastmodelid, skinfn, palnum, max(0, mdglobal.modelskin), 0, 0.0f, 1.0f, 1.0f, 0));
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int err = (modelManager.DefineSkin(mdglobal.lastmodelid, skinfn, palnum, max(0, mdglobal.modelskin), 0, 0.0f, 1.0f, 1.0f, 0));
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if (err == -2) pos.Message(MSG_ERROR, "Invalid skin file name %s", skinfn.GetChars());
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else if (err == -3) pos.Message(MSG_ERROR, "Invalid palette %d", palnum);
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}
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@ -1775,7 +1776,7 @@ void parseUndefModel(FScanner& sc, FScriptPosition& pos)
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int tile;
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if (!sc.GetNumber(tile, true)) return;
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if (!ValidateTilenum("undefmodel", tile, pos)) return;
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md_undefinetile(tile);
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modelManager.UndefineTile(tile);
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}
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void parseUndefModelRange(FScanner& sc, FScriptPosition& pos)
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@ -1785,7 +1786,7 @@ void parseUndefModelRange(FScanner& sc, FScriptPosition& pos)
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if (!sc.GetNumber(start, true)) return;
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if (!sc.GetNumber(end, true)) return;
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if (!ValidateTileRange("undefmodel", start, end, pos)) return;
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for (int i = start; i <= end; i++) md_undefinetile(i);
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for (int i = start; i <= end; i++) modelManager.UndefineTile(i);
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}
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void parseUndefModelOf(FScanner& sc, FScriptPosition& pos)
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@ -1834,7 +1835,7 @@ static bool parseModelFrameBlock(FScanner& sc, FixedBitArray<1024>& usedframes)
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}
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for (int i = starttile; i <= endtile && ok; i++)
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{
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int res = md_defineframe(mdglobal.lastmodelid, framename, i, max(0, mdglobal.modelskin), smoothduration, pal);
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int res = modelManager.DefineFrame(mdglobal.lastmodelid, framename, i, max(0, mdglobal.modelskin), smoothduration, pal);
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if (res < 0)
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{
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ok = false;
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@ -1877,7 +1878,7 @@ static bool parseModelAnimBlock(FScanner& sc)
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return false;
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}
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int res = md_defineanimation(mdglobal.lastmodelid, startframe, endframe, (int)(fps * (65536.0 * .001)), flags);
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int res = modelManager.DefineAnimation(mdglobal.lastmodelid, startframe, endframe, (int)(fps * (65536.0 * .001)), flags);
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if (res < 0)
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{
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if (res == -2) pos.Message(MSG_ERROR, "Invalid start frame name %s", startframe.GetChars());
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@ -1927,7 +1928,7 @@ static bool parseModelSkinBlock(FScanner& sc, int pal)
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}
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if (pal == DETAILPAL) param = 1.f / param;
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int res = md_defineskin(mdglobal.lastmodelid, filename, pal, max(0, mdglobal.modelskin), surface, param, specpower, specfactor, flags);
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int res = modelManager.DefineSkin(mdglobal.lastmodelid, filename, pal, max(0, mdglobal.modelskin), surface, param, specpower, specfactor, flags);
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if (res < 0)
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{
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if (res == -2) pos.Message(MSG_ERROR, "Invalid skin filename %s", filename.GetChars());
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@ -1968,7 +1969,7 @@ static bool parseModelHudBlock(FScanner& sc)
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for (int i = starttile; i <= endtile; i++)
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{
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FVector3 addf = { (float)add.X, (float)add.Y, (float)add.Z };
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int res = md_definehud(mdglobal.lastmodelid, i, addf, angadd, flags, fov);
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int res = modelManager.DefineHud(mdglobal.lastmodelid, i, addf, angadd, flags, fov);
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if (res < 0)
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{
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if (res == -2) pos.Message(MSG_ERROR, "Invalid tile number %d", i);
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@ -1995,7 +1996,7 @@ void parseModel(FScanner& sc, FScriptPosition& pos)
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if (sc.StartBraces(&blockend)) return;
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mdglobal.lastmodelid = md_loadmodel(modelfn);
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mdglobal.lastmodelid = modelManager.LoadModel(modelfn);
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if (mdglobal.lastmodelid < 0)
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{
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pos.Message(MSG_WARNING, "Unable to load model file '%s'", modelfn.GetChars());
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@ -2028,13 +2029,12 @@ void parseModel(FScanner& sc, FScriptPosition& pos)
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if (mdglobal.lastmodelid >= 0)
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{
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pos.Message(MSG_ERROR, "Removing model %d due to errors.", mdglobal.lastmodelid);
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md_undefinemodel(mdglobal.lastmodelid);
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nextmodelid--;
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modelManager.UndefineModel(mdglobal.lastmodelid);
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}
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}
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else
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{
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md_setmisc(mdglobal.lastmodelid, (float)scale, shadeoffs, (float)mzadd, (float)myoffset, flags);
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modelManager.SetMisc(mdglobal.lastmodelid, (float)scale, shadeoffs, (float)mzadd, (float)myoffset, flags);
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mdglobal.modelskin = mdglobal.lastmodelskin = 0;
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mdglobal.seenframe = 0;
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}
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@ -631,7 +631,6 @@ int GameMain()
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TexMan.DeleteAll();
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TileFiles.CloseAll(); // delete the texture data before shutting down graphics.
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I_ShutdownGraphics();
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freeallmodels();
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if (gi)
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{
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delete gi;
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@ -940,7 +939,6 @@ static void InitTextures()
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TexMan.Init();
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TexMan.AddTextures([]() {}, [](BuildInfo&) {});
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StartWindow->Progress();
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mdinit();
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TileFiles.Init();
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TileFiles.LoadArtSet("tiles%03d.art"); // it's the same for all games.
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@ -1251,19 +1251,6 @@ tspritetype* renderAddTsprite(tspriteArray& tsprites, DCoreActor* actor)
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return tspr;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int tilehasmodelorvoxel(int const tilenume, int pal)
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{
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return
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(mdinited && hw_models && tile2model[Ptile2tile(tilenume, pal)].modelid != -1) ||
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(r_voxels && tiletovox[tilenume] != -1);
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}
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//==========================================================================
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//
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// vector serializers
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@ -438,7 +438,7 @@ void Display()
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screen->FrameTime = I_msTimeFS();
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screen->BeginFrame();
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screen->SetSceneRenderTarget(gl_ssao != 0);
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updateModelInterpolation();
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//updateModelInterpolation();
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gi->Render();
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DrawFullscreenBlends();
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drawMapTitle();
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243
source/core/models/modeldata.cpp
Normal file
243
source/core/models/modeldata.cpp
Normal file
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@ -0,0 +1,243 @@
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#include "basics.h"
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#include "model.h"
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#include "modeldata.h"
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#include "texturemanager.h"
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#include "hw_voxels.h"
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#include "build.h"
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int ModelManager::LoadModel(const char* fn)
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{
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unsigned modelid = FindModel(nullptr, fn, true);
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if (modelid == ~0u)
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return -1;
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// Note that the descriptor table may contain the same model multiple times!
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int mdid = modelDescs.Reserve(1);
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modelDescs.Last() = {};
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modelDescs.Last().modelID = modelid;
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return mdid;
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}
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int ModelManager::SetMisc(int modelid, float scale, int shadeoff, float zadd, float yoffset, int flags)
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{
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if ((unsigned)modelid >= modelDescs.Size()) return -1;
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auto md = &modelDescs[modelid];
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md->bscale = scale;
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md->shadeoff = shadeoff;
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md->zadd = zadd;
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md->yoffset = yoffset;
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md->flags = flags;
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return 0;
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}
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int ModelManager::DefineFrame(int modelid, const char* framename, int tilenum, int skinnum, float smoothduration, int pal)
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{
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if ((unsigned)modelid >= modelDescs.Size()) return -1;
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if ((uint32_t)tilenum >= MAXTILES) return -2;
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if (!framename) return -3;
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ModelTileFrame mframe;
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auto mdesc = &modelDescs[modelid];
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auto model = Models[mdesc->modelID];
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auto frm = model->FindFrame(framename, true);
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if (frm == FErr_NotFound) return -3;
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if (frm == FErr_Voxel) skinnum = 0;
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if (frm < 0) frm = 0;
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mframe.modelid = modelid;
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mframe.framenum = frm;
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mframe.skinnum = skinnum;
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mframe.smoothduration = smoothduration;
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auto key = FrameMapKey(tilenum, pal);
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frameMap.Insert(key, mframe);
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return key;
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}
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int ModelManager::DefineAnimation(int modelid, const char* framestart, const char* frameend, int fpssc, int flags)
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{
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if ((unsigned)modelid >= modelDescs.Size()) return -1;
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if (!framestart) return -2;
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if (!frameend) return -3;
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auto mdesc = &modelDescs[modelid];
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auto model = Models[mdesc->modelID];
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auto frm = model->FindFrame(framestart, true);
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if (frm == FErr_NotFound) return -2;
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if (frm < 0) frm = 0;
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auto frme = model->FindFrame(frameend, true);
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if (frme == FErr_NotFound) return -3;
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if (frme < 0) frme = 0;
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ModelAnimation anm;
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anm.startframe = frm;
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anm.endframe = frme;
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anm.fpssc = fpssc;
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anm.flags = flags;
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mdesc->anims.Push(anm);
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return 0;
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}
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int ModelManager::DefineSkin(int modelid, const char* skinfn, int palnum, int skinnum, int surfnum, float param, float specpower, float specfactor, int flags)
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{
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if ((unsigned)modelid >= modelDescs.Size()) return -1;
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if (!skinfn) return -2;
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if ((unsigned)palnum >= (unsigned)MAXPALOOKUPS) return -3;
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auto mdesc = &modelDescs[modelid];
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auto model = Models[mdesc->modelID];
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if (model->FindFrame("", true) == FErr_Voxel)
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return 0;
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if (!model->hasSurfaces) surfnum = 0;
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ModelSkinDef* skdef = nullptr;
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for (auto& sk : mdesc->skins)
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{
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if (sk.palette == (uint8_t)palnum && skinnum == sk.skinnum && surfnum == sk.surfnum)
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{
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skdef = &sk;
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break;
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}
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}
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if (skdef == nullptr)
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{
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mdesc->skins.Reserve(1);
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skdef = &mdesc->skins.Last();
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}
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skdef->palette = (uint8_t)palnum;
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skdef->flags = (uint8_t)flags;
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skdef->skinnum = skinnum;
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skdef->surfnum = surfnum;
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skdef->param = param;
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skdef->specpower = specpower;
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skdef->specfactor = specfactor;
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skdef->texture = TexMan.CheckForTexture(skinfn, ETextureType::Any);
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if (!skdef->texture.isValid()) return -2;
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return 0;
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}
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int ModelManager::DefineHud(int modelid, int tilex, FVector3 add, int angadd, int flags, int fov)
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{
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if ((unsigned)modelid >= modelDescs.Size()) return -1;
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if ((unsigned)tilex >= (unsigned)MAXTILES) return -1;
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auto mdesc = &modelDescs[modelid];
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auto model = Models[mdesc->modelID];
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// not implemented yet
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return 0;
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}
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int ModelManager::UndefineTile(int tile)
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{
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if ((unsigned)tile >= (unsigned)MAXTILES) return -1;
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// delete all entries from the map that reference this tile
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for (int i = 0; i < MAXPALOOKUPS; i++)
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{
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frameMap.Remove(FrameMapKey(tile, i));
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}
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return 0;
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}
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int ModelManager::UndefineModel(int modelid)
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{
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if ((unsigned)modelid >= modelDescs.Size()) return -1;
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auto mdesc = &modelDescs[modelid];
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mdesc->deleted = true;
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mdesc->anims.Reset();
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mdesc->skins.Reset();
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if (modelid == (int)modelDescs.Size() - 1)
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modelDescs.Pop();
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return 0;
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}
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#if 0 // kept as reminders for later. We still need the prioritization code in mdloadskin, the rest needs to be redone
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FGameTexture* mdloadskin(idmodel_t* m, int32_t number, int32_t pal, int32_t surf, bool* exact)
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{
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int32_t i;
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mdskinmap_t* sk, * skzero = NULL;
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if (m->mdnum == 2)
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surf = 0;
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if ((unsigned)pal >= (unsigned)MAXPALOOKUPS)
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return 0;
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i = -1;
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for (sk = m->skinmap; sk; sk = sk->next)
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{
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if (sk->palette == pal && sk->skinnum == number && sk->surfnum == surf)
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{
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if (exact) *exact = true;
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//Printf("Using exact match skin (pal=%d,skinnum=%d,surfnum=%d) %s\n",pal,number,surf,skinfile);
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return TexMan.GetGameTexture(sk->texture);
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}
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//If no match, give highest priority to number, then pal.. (Parkar's request, 02/27/2005)
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else if ((sk->palette == 0) && (sk->skinnum == number) && (sk->surfnum == surf) && (i < 5)) { i = 5; skzero = sk; }
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else if ((sk->palette == pal) && (sk->skinnum == 0) && (sk->surfnum == surf) && (i < 4)) { i = 4; skzero = sk; }
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else if ((sk->palette == 0) && (sk->skinnum == 0) && (sk->surfnum == surf) && (i < 3)) { i = 3; skzero = sk; }
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else if ((sk->palette == 0) && (sk->skinnum == number) && (i < 2)) { i = 2; skzero = sk; }
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else if ((sk->palette == pal) && (sk->skinnum == 0) && (i < 1)) { i = 1; skzero = sk; }
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else if ((sk->palette == 0) && (sk->skinnum == 0) && (i < 0)) { i = 0; skzero = sk; }
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}
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// Special palettes do not get replacements
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if (pal >= (MAXPALOOKUPS - RESERVEDPALS))
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return 0;
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if (skzero)
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{
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//Printf("Using def skin 0,0 as fallback, pal=%d\n", pal);
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if (exact) *exact = false;
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return TexMan.GetGameTexture(skzero->texture);
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}
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else
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return nullptr;
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}
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void updateModelInterpolation()
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{
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// this never worked - only left as a reference to sprext stuff.
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omdtims = mdtims;
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mdtims = I_msTime();
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TSpriteIterator<DCoreActor> it;
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while (auto actor = it.Next())
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{
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||||
if ((mdpause && actor->sprext.mdanimtims) || (actor->sprext.renderflags & SPREXT_NOMDANIM))
|
||||
actor->sprext.mdanimtims += mdtims - omdtims;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int tilehasmodelorvoxel(int const tilenume, int pal)
|
||||
{
|
||||
return
|
||||
(hw_models && modelManager.CheckModel(tilenume, pal)) ||
|
||||
(r_voxels && tiletovox[tilenume] != -1);
|
||||
}
|
||||
|
85
source/core/models/modeldata.h
Normal file
85
source/core/models/modeldata.h
Normal file
|
@ -0,0 +1,85 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
#include <stdint.h>
|
||||
#include "vectors.h"
|
||||
|
||||
enum {
|
||||
HUDFLAG_HIDE = 1,
|
||||
HUDFLAG_NOBOB = 2,
|
||||
HUDFLAG_FLIPPED = 4,
|
||||
HUDFLAG_NODEPTH = 8,
|
||||
};
|
||||
|
||||
struct ModelAnimation
|
||||
{
|
||||
int startframe, endframe;
|
||||
int fpssc, flags;
|
||||
};
|
||||
|
||||
struct ModelSkinDef
|
||||
{
|
||||
uint8_t palette, flags;
|
||||
int32_t skinnum, surfnum; // Skin identifier, surface number
|
||||
FTextureID texture;
|
||||
float param, specpower, specfactor;
|
||||
};
|
||||
|
||||
|
||||
struct ModelDescriptor
|
||||
{
|
||||
unsigned modelID;
|
||||
|
||||
// stuff that can get set from .DEF so we need to keep it.
|
||||
int shadeoff;
|
||||
int flags;
|
||||
float scale, bscale, zadd, yoffset;
|
||||
bool deleted;
|
||||
FGameTexture* texture;
|
||||
TArray<ModelAnimation> anims;
|
||||
TArray<ModelSkinDef> skins;
|
||||
};
|
||||
|
||||
struct ModelTileFrame
|
||||
{
|
||||
// maps build tiles to particular animation frames of a model
|
||||
int modelid;
|
||||
int framenum;
|
||||
float smoothduration;
|
||||
int skinnum;
|
||||
};
|
||||
|
||||
|
||||
|
||||
struct ModelManager
|
||||
{
|
||||
TArray<ModelDescriptor> modelDescs;
|
||||
TMap<unsigned, ModelTileFrame> frameMap;
|
||||
|
||||
unsigned FrameMapKey(unsigned tilenum, unsigned palette)
|
||||
{
|
||||
return tilenum + (palette < 16); // good enough for now - should later be redirected to the underlying texture ID.
|
||||
}
|
||||
|
||||
// Interface for the .def parser
|
||||
int LoadModel(const char* fn);
|
||||
int SetMisc(int modelid, float scale, int shadeoff, float zadd, float yoffset, int flags);
|
||||
int DefineFrame(int modelid, const char* framename, int tilenum, int skinnum, float smoothduration, int pal);
|
||||
int DefineAnimation(int modelid, const char* framestart, const char* frameend, int fpssc, int flags);
|
||||
int DefineSkin(int modelid, const char* skinfn, int palnum, int skinnum, int surfnum, float param, float specpower, float specfactor, int flags);
|
||||
int DefineHud(int modelid, int tilex, FVector3 add, int angadd, int flags, int fov);
|
||||
int UndefineTile(int tile);
|
||||
int UndefineModel(int modelid);
|
||||
bool CheckModel(int tilenum, int pal)
|
||||
{
|
||||
return frameMap.CheckKey(FrameMapKey(tilenum, pal)) != nullptr;
|
||||
}
|
||||
ModelTileFrame* GetModel(int tilenum, int pal)
|
||||
{
|
||||
return frameMap.CheckKey(FrameMapKey(tilenum, pal));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
int tilehasmodelorvoxel(int const tilenume, int pal);
|
||||
inline ModelManager modelManager;
|
|
@ -43,6 +43,7 @@
|
|||
#include "hw_models.h"
|
||||
#include "hw_voxels.h"
|
||||
#include "mapinfo.h"
|
||||
#include "models/modeldata.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
extern short voxelIndex[MAXTILES];
|
||||
|
@ -68,9 +69,9 @@ static void doprecache(int picnum, int palette)
|
|||
|
||||
if (!hw_models) return;
|
||||
|
||||
int const mid = md_tilehasmodel(picnum, palette);
|
||||
int const mid = modelManager.CheckModel(picnum, palette);
|
||||
|
||||
if (mid < 0 || models[mid]->mdnum < 2)
|
||||
if (mid < 0)
|
||||
{
|
||||
if (r_voxels)
|
||||
{
|
||||
|
@ -86,6 +87,7 @@ static void doprecache(int picnum, int palette)
|
|||
return;
|
||||
}
|
||||
|
||||
#if 0
|
||||
int const surfaces = (models[mid]->mdnum == 3) ? ((md3model_t *)models[mid])->head.numsurfs : 0;
|
||||
|
||||
for (int i = 0; i <= surfaces; i++)
|
||||
|
@ -94,6 +96,7 @@ static void doprecache(int picnum, int palette)
|
|||
int paletteid = TRANSLATION(Translation_Remap + curbasepal, palette);
|
||||
if (skintex) PrecacheTex(skintex, paletteid);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -76,7 +76,7 @@ static voxmodel_t* voxload(int lumpnum)
|
|||
voxmodel_t* vm = new voxmodel_t;
|
||||
*vm = {};
|
||||
auto pivot = voxel->Mips[0].Pivot;
|
||||
vm->mdnum = 1; //VOXel model id
|
||||
//vm->mdnum = 1; //VOXel model id
|
||||
vm->scale = vm->bscale = 1.f;
|
||||
vm->piv.X = float(pivot.X);
|
||||
vm->piv.Y = float(pivot.Y);
|
||||
|
|
|
@ -1,12 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include "mdsprite.h"
|
||||
#include "model.h"
|
||||
#include "model_kvx.h"
|
||||
#include "intvec.h"
|
||||
|
||||
// We still need the relation to mdmodel_t as long as the model code hasn't been redone.
|
||||
struct voxmodel_t : public mdmodel_t
|
||||
constexpr int MAXVOXELS = 1024;
|
||||
|
||||
struct voxmodel_t // : public mdmodel_t
|
||||
{
|
||||
FVoxelModel* model = nullptr;
|
||||
float scale, bscale, zadd, yoffset;
|
||||
vec3_t siz;
|
||||
FVector3 piv;
|
||||
int32_t is8bit;
|
||||
|
@ -19,6 +23,9 @@ extern float voxscale[];
|
|||
extern voxmodel_t* voxmodels[MAXVOXELS];
|
||||
extern FixedBitArray<MAXVOXELS> voxrotate;
|
||||
|
||||
inline int32_t nextvoxid;
|
||||
inline FixedBitArray<MAXVOXELS>voxreserve;
|
||||
|
||||
void voxInit();
|
||||
void voxClear();
|
||||
int voxDefine(int voxindex, const char* filename);
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
#include "build.h"
|
||||
#include "hw_renderstate.h"
|
||||
#include "hw_drawinfo.h"
|
||||
//#include "models.h"
|
||||
#include "models/modeldata.h"
|
||||
#include "hw_clock.h"
|
||||
#include "hw_cvars.h"
|
||||
#include "hw_viewpointbuffer.h"
|
||||
|
@ -290,8 +290,8 @@ void HWDrawInfo::DispatchSprites()
|
|||
|
||||
if (!(actor->sprext.renderflags & SPREXT_NOTMD))
|
||||
{
|
||||
int pt = Ptile2tile(tilenum, tspr->pal);
|
||||
if (hw_models && tile2model[pt].modelid >= 0 && tile2model[pt].framenum >= 0)
|
||||
auto pt = modelManager.GetModel(tilenum, tspr->pal);
|
||||
if (hw_models && pt && pt->modelid >= 0 && pt->framenum >= 0)
|
||||
{
|
||||
//HWSprite hwsprite;
|
||||
//if (hwsprite.ProcessModel(pt, tspr)) continue;
|
||||
|
|
|
@ -479,12 +479,6 @@ FSerializer &Serialize(FSerializer &arc, const char *key, spritetype &c, spritet
|
|||
|
||||
FSerializer& Serialize(FSerializer& arc, const char* key, spriteext_t& c, spriteext_t* def)
|
||||
{
|
||||
if (arc.isWriting() && c.mdanimtims)
|
||||
{
|
||||
c.mdanimtims -= mdtims;
|
||||
if (c.mdanimtims == 0) c.mdanimtims++;
|
||||
}
|
||||
|
||||
def = &zspx; // always delta against 0
|
||||
if (arc.BeginObject(key))
|
||||
{
|
||||
|
@ -498,7 +492,6 @@ FSerializer& Serialize(FSerializer& arc, const char* key, spriteext_t& c, sprite
|
|||
.EndObject();
|
||||
}
|
||||
|
||||
if (c.mdanimtims) c.mdanimtims += mdtims;
|
||||
return arc;
|
||||
}
|
||||
|
||||
|
|
|
@ -49,6 +49,7 @@
|
|||
#include "sc_man.h"
|
||||
#include "gamestruct.h"
|
||||
#include "hw_voxels.h"
|
||||
#include "models/modeldata.h"
|
||||
|
||||
#include "hw_renderstate.h"
|
||||
|
||||
|
@ -661,7 +662,7 @@ void tileDelete(int tile)
|
|||
TileFiles.tiledata[tile].texture = TileFiles.tiledata[tile].backup = TexMan.GameByIndex(0);
|
||||
TileFiles.tiledata[tile].replacement = ReplacementType::Art; // whatever this was, now it isn't anymore. (SW tries to nuke camera textures with this, :( )
|
||||
tiletovox[tile] = -1; // clear the link but don't clear the voxel. It may be in use for another tile.
|
||||
md_undefinetile(tile);
|
||||
modelManager.UndefineTile(tile);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue