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- rewrote the model storage code.
Using proper C++ containers now.
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29 changed files with 401 additions and 1374 deletions
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@ -81,6 +81,7 @@ public:
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IModelVertexBuffer *GetVertexBuffer(int type) const { return mVBuf[type]; }
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void DestroyVertexBuffer();
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bool hasSurfaces = false;
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FString mFileName;
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private:
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@ -88,5 +89,5 @@ private:
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};
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int ModelFrameHash(FSpriteModelFrame* smf);
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unsigned FindModel(const char* path, const char* modelfile);
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unsigned FindModel(const char* path, const char* modelfile, bool silent = false);
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