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- rewrote the model storage code.
Using proper C++ containers now.
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29 changed files with 401 additions and 1374 deletions
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@ -151,7 +151,7 @@ int ModelFrameHash(FSpriteModelFrame * smf)
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//
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//===========================================================================
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unsigned FindModel(const char * path, const char * modelfile)
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unsigned FindModel(const char * path, const char * modelfile, bool silent)
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{
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FModel * model = nullptr;
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FString fullname;
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