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- added the GL framebuffer class.
Everything compiles again but obviously no init code will run for now.
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26 changed files with 8946 additions and 8903 deletions
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@ -33,7 +33,7 @@
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**
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*/
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#include <memory>
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#include "glad/glad.h"
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#include "gl_load.h"
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#include "glbackend.h"
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#include "gl_samplers.h"
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#include "gl_shader.h"
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@ -167,7 +167,7 @@ void GLInstance::InitGLState(int fogmode, int multisample)
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if (multisample > 0 )
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{
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glHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST);
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//glHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST);
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glEnable(GL_MULTISAMPLE);
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}
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
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