- added the GL framebuffer class.

Everything compiles again but obviously no init code will run for now.
This commit is contained in:
Christoph Oelckers 2019-12-23 15:40:17 +01:00
parent 6b475417dc
commit a1f7f0cc30
26 changed files with 8946 additions and 8903 deletions

View file

@ -221,20 +221,6 @@ FTexture *DFrameBuffer::WipeEndScreen()
return nullptr;
}
//==========================================================================
//
// DFrameBuffer :: GetCaps
//
//==========================================================================
EXTERN_CVAR(Bool, r_drawvoxels)
void DFrameBuffer::WriteSavePic(player_t *player, FileWriter *file, int width, int height)
{
//SWRenderer->WriteSavePic(player, file, width, height);
}
//==========================================================================
//
// Calculates the viewport values needed for 2D and 3D operations