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- added the GL framebuffer class.
Everything compiles again but obviously no init code will run for now.
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26 changed files with 8946 additions and 8903 deletions
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@ -221,20 +221,6 @@ FTexture *DFrameBuffer::WipeEndScreen()
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return nullptr;
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}
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//==========================================================================
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//
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// DFrameBuffer :: GetCaps
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//
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//==========================================================================
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EXTERN_CVAR(Bool, r_drawvoxels)
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void DFrameBuffer::WriteSavePic(player_t *player, FileWriter *file, int width, int height)
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{
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//SWRenderer->WriteSavePic(player, file, width, height);
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}
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//==========================================================================
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//
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// Calculates the viewport values needed for 2D and 3D operations
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