- added the needed parts of GZDoom's render backend to have the postprocessor working.

Not hooked up yet.
This commit is contained in:
Christoph Oelckers 2019-12-28 18:20:47 +01:00
parent c4219f40be
commit a021b96119
37 changed files with 4929 additions and 24 deletions

View file

@ -44,9 +44,9 @@ CUSTOM_CVAR(Int, gl_debug_level, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
CVAR(Bool, gl_debug_breakpoint, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
bool gpuStatActive;
bool keepGpuStatActive;
FString gpuStatOutput;
extern bool gpuStatActive;
extern bool keepGpuStatActive;
extern FString gpuStatOutput;
namespace OpenGLRenderer
{