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- added the needed parts of GZDoom's render backend to have the postprocessor working.
Not hooked up yet.
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37 changed files with 4929 additions and 24 deletions
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@ -44,9 +44,9 @@ CUSTOM_CVAR(Int, gl_debug_level, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
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CVAR(Bool, gl_debug_breakpoint, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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bool gpuStatActive;
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bool keepGpuStatActive;
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FString gpuStatOutput;
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extern bool gpuStatActive;
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extern bool keepGpuStatActive;
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extern FString gpuStatOutput;
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namespace OpenGLRenderer
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{
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