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- Move call to I_GetInputFrac()
to ensure we're never stalled waiting for a tic.
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2 changed files with 3 additions and 4 deletions
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@ -1982,7 +1982,6 @@ void Net_SkipCommand (int cmd, uint8_t **stream)
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void Net_ClearFifo(void)
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{
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I_SetFrameTime();
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I_ResetInputTime();
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gametime = I_GetTime();
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}
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