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- Duke: Pitch-adjusted velocity for shootflamethrowerflame()
when free-aiming.
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@ -175,7 +175,7 @@ static void shootflamethrowerflame(DDukeActor* actor, int p, DVector3 spos, DAng
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}
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}
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else
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else
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{
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{
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zvel = ps[p].horizon.sum().Tan() * 40.5;
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setFreeAimVelocity(vel, zvel, ps[p].horizon.sum(), 40.5);
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// WTF???
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// WTF???
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DAngle myang = DAngle90 - (DAngle180 - abs(abs((spos.XY() - ps[p].pos.XY()).Angle() - sang) - DAngle180));
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DAngle myang = DAngle90 - (DAngle180 - abs(abs((spos.XY() - ps[p].pos.XY()).Angle() - sang) - DAngle180));
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