- added workaround to render the crane in WT's 'Docks' map correctly.

This one violates engine specifications by creating overlapping walls when the crane is rotated.
This commit is contained in:
Christoph Oelckers 2022-06-26 09:36:01 +02:00
parent eb8fae761e
commit 9e6fe2cbaa
6 changed files with 10 additions and 3 deletions

View file

@ -535,7 +535,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sectortype &c, sectort
("hitag", c.hitag, def->hitag)
("extra", c.extra, def->extra)
("portalflags", c.portalflags, def->portalflags)
("portalnum", c.portalnum, def->portalnum);
("portalnum", c.portalnum, def->portalnum)
("exflags", c.exflags, def->exflags);
// Save the extensions only when playing their respective games.
if (isDukeLike())