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- added workaround to render the crane in WT's 'Docks' map correctly.
This one violates engine specifications by creating overlapping walls when the crane is rotated.
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6 changed files with 10 additions and 3 deletions
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@ -535,7 +535,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sectortype &c, sectort
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("hitag", c.hitag, def->hitag)
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("extra", c.extra, def->extra)
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("portalflags", c.portalflags, def->portalflags)
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("portalnum", c.portalnum, def->portalnum);
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("portalnum", c.portalnum, def->portalnum)
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("exflags", c.exflags, def->exflags);
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// Save the extensions only when playing their respective games.
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if (isDukeLike())
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