- added workaround to render the crane in WT's 'Docks' map correctly.

This one violates engine specifications by creating overlapping walls when the crane is rotated.
This commit is contained in:
Christoph Oelckers 2022-06-26 09:36:01 +02:00
parent eb8fae761e
commit 9e6fe2cbaa
6 changed files with 10 additions and 3 deletions

View file

@ -787,7 +787,6 @@ void setWallSectors()
for(auto& sect: sector)
{
sect.dirty = EDirty::AllDirty;
sect.exflags = 0;
for (auto& wal : wallsofsector(&sect))
{
if (wal.sector == -1)