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- added workaround to render the crane in WT's 'Docks' map correctly.
This one violates engine specifications by creating overlapping walls when the crane is rotated.
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6 changed files with 10 additions and 3 deletions
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@ -787,7 +787,6 @@ void setWallSectors()
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for(auto& sect: sector)
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{
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sect.dirty = EDirty::AllDirty;
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sect.exflags = 0;
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for (auto& wal : wallsofsector(§))
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{
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if (wal.sector == -1)
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