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- added workaround to render the crane in WT's 'Docks' map correctly.
This one violates engine specifications by creating overlapping walls when the crane is rotated.
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6 changed files with 10 additions and 3 deletions
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@ -190,6 +190,10 @@ static int32_t LoadMapHack(const char *filename, SpawnSpriteDef& sprites)
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hw_SetSplitSector(currentsector, start, end);
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}
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}
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else if (sc.Compare("dontclip"))
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{
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sector[currentsector].exflags |= SECTOREX_DONTCLIP;
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}
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else if (sc.Compare("clearflags"))
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{
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if (currentsector != -1 && validateSector())
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