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- addressed more shadowed variables in common code.
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39 changed files with 193 additions and 203 deletions
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@ -126,10 +126,10 @@ IHardwareTexture* PaletteManager::GetLookup(int index)
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memcpy(lookup.Data(), lookups.getTable(index), lookup.Size());
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for (int i = 0; i < numshades; i++)
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{
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auto p = &lookup[i * 256];
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p[255] = p[0];
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p[0] = 0;
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for (int v = 1; v <= 255; v++) if (p[v] == 0) p[v] = 255;
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auto palette = &lookup[i * 256];
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palette[255] = palette[0];
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palette[0] = 0;
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for (int v = 1; v <= 255; v++) if (palette[v] == 0) palette[v] = 255;
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}
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p->CreateTexture(lookup.Data(), 256, numshades, 15, false, "PaletteLookup");
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lookuptextures[index] = p;
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