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- handle savegame loads like GZDoom.
They are synchronized with the game loop and should not be initiated directly from the menu.
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4 changed files with 29 additions and 5 deletions
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@ -114,7 +114,7 @@ void FSavegameManager::ReadSaveStrings()
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void FSavegameManager::PerformLoadGame(const char *f, bool s)
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{
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G_LoadGame(f);
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G_LoadGame(f, s);
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}
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void FSavegameManager::PerformSaveGame(const char *f, const char *s)
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