- handle savegame loads like GZDoom.

They are synchronized with the game loop and should not be initiated directly from the menu.
This commit is contained in:
Christoph Oelckers 2021-05-12 00:31:49 +02:00
parent 499ed52972
commit 9dd9dc8efd
4 changed files with 29 additions and 5 deletions

View file

@ -114,7 +114,7 @@ void FSavegameManager::ReadSaveStrings()
void FSavegameManager::PerformLoadGame(const char *f, bool s)
{
G_LoadGame(f);
G_LoadGame(f, s);
}
void FSavegameManager::PerformSaveGame(const char *f, const char *s)