mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- fixed handling of actor defaults.
Order of application with map sprites was not correct. This also simplifies how the defaults are stored - the separate data is gone, they now use the regular defaults.
This commit is contained in:
parent
5ae7011e41
commit
9cf6f5dabc
8 changed files with 81 additions and 68 deletions
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@ -116,7 +116,7 @@ void PClassActor::StaticInit()
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if (cls->IsDescendantOf(RUNTIME_CLASS(DCoreActor)))
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if (cls->IsDescendantOf(RUNTIME_CLASS(DCoreActor)))
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{
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{
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AllActorClasses.Push(static_cast<PClassActor*>(cls));
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AllActorClasses.Push(static_cast<PClassActor*>(cls));
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static_cast<PClassActor*>(cls)->ActorInfo()->ResolveTextures(cls->TypeName.GetChars());
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static_cast<PClassActor*>(cls)->ActorInfo()->ResolveTextures(cls->TypeName.GetChars(), GetDefaultByType(cls));
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}
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}
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}
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}
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}
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}
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@ -242,7 +242,7 @@ PClassActor *PClassActor::GetReplacee()
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//
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//
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//==========================================================================
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//==========================================================================
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void FActorInfo::ResolveTextures(const char* clsname)
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void FActorInfo::ResolveTextures(const char* clsname, DCoreActor* defaults)
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{
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{
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SpriteSet.Resize(SpriteSetNames.Size());
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SpriteSet.Resize(SpriteSetNames.Size());
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for (unsigned i = 0; i < SpriteSet.Size(); i++)
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for (unsigned i = 0; i < SpriteSet.Size(); i++)
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@ -250,10 +250,11 @@ void FActorInfo::ResolveTextures(const char* clsname)
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SpriteSet[i] = TileFiles.tileForName(SpriteSetNames[i]);
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SpriteSet[i] = TileFiles.tileForName(SpriteSetNames[i]);
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if (SpriteSet[i] == -1) Printf("Unknown texture '%s' in sprite set for class %s\n", SpriteSetNames[i].GetChars(), clsname);
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if (SpriteSet[i] == -1) Printf("Unknown texture '%s' in sprite set for class %s\n", SpriteSetNames[i].GetChars(), clsname);
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}
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}
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if (SpriteSet.Size() > 0) defaults->spr.picnum = SpriteSet[0]; // Unless picnum is specified it will be set to the first image of the sprite set.
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if (PicName.IsNotEmpty())
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if (PicName.IsNotEmpty())
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{
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{
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defsprite.picnum = TileFiles.tileForName(PicName);
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defaults->spr.picnum = TileFiles.tileForName(PicName);
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if (defsprite.picnum == -1) Printf("Unknown texture '%s' in pic for class %s\n", PicName.GetChars(), clsname);
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if (defaults->spr.picnum == -1) Printf("Unknown texture '%s' in pic for class %s\n", PicName.GetChars(), clsname);
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}
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}
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SpriteSetNames.Reset();
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SpriteSetNames.Reset();
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PicName = "";
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PicName = "";
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@ -32,6 +32,7 @@ enum EDefaultFlags
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DEFF_XOFFSET = 0x20000,
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DEFF_XOFFSET = 0x20000,
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DEFF_YOFFSET = 0x40000,
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DEFF_YOFFSET = 0x40000,
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DEFF_OWNER = 0x80000,
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DEFF_OWNER = 0x80000,
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DEFF_INTANG = 0x100000
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};
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};
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struct FActorInfo
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struct FActorInfo
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@ -44,7 +45,6 @@ struct FActorInfo
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int DefaultFlags = 0;
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int DefaultFlags = 0;
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int DefaultCstat = 0;
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int DefaultCstat = 0;
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int Health = 0; // not used yet - this will stand in if no CON defines a health value for Duke.
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int Health = 0; // not used yet - this will stand in if no CON defines a health value for Duke.
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spritetype defsprite{}; // Due to how the map format works we cannot define defaults for the sprite itself. These must be applied later.
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// these are temporary. Due to how Build games handle their tiles, we cannot look up the textures when scripts are being parsed.
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// these are temporary. Due to how Build games handle their tiles, we cannot look up the textures when scripts are being parsed.
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FString PicName;
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FString PicName;
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@ -57,12 +57,11 @@ struct FActorInfo
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TypeNum = other.TypeNum;
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TypeNum = other.TypeNum;
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DefaultFlags = other.DefaultFlags;
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DefaultFlags = other.DefaultFlags;
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DefaultCstat = other.DefaultCstat;
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DefaultCstat = other.DefaultCstat;
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defsprite = other.defsprite;
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PicName = other.PicName;
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PicName = other.PicName;
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SpriteSetNames = other.SpriteSetNames;
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SpriteSetNames = other.SpriteSetNames;
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}
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}
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void ResolveTextures(const char* clsname);
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void ResolveTextures(const char* clsname, DCoreActor *defaults);
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};
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};
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// No objects of this type will be created ever - its only use is to static_cast
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// No objects of this type will be created ever - its only use is to static_cast
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@ -348,35 +348,9 @@ DCoreActor* InsertActor(PClass* type, sectortype* sector, int stat, bool tail)
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assert(type->IsDescendantOf(RUNTIME_CLASS(DCoreActor)));
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assert(type->IsDescendantOf(RUNTIME_CLASS(DCoreActor)));
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auto actor = static_cast<DCoreActor*>(type->CreateNew());
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auto actor = static_cast<DCoreActor*>(type->CreateNew());
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auto defaults = GetDefaultByType(type);
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auto actorinfo = static_cast<PClassActor*>(actor->GetClass())->ActorInfo();
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auto actorinfo = static_cast<PClassActor*>(actor->GetClass())->ActorInfo();
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if (actorinfo)
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if (actorinfo && actorinfo->DefaultFlags & DEFF_STATNUM) stat = defaults->spr.statnum;
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{
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actor->spr.cstat = (actor->spr.cstat & ~ESpriteFlags::FromInt(actorinfo->DefaultCstat)) | (actorinfo->defsprite.cstat & ESpriteFlags::FromInt(actorinfo->DefaultCstat));
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#define setter(flag, var) if (actorinfo->DefaultFlags & flag) actor->spr.var = actorinfo->defsprite.var;
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if (actorinfo->DefaultFlags & DEFF_STATNUM) stat = actorinfo->defsprite.statnum;
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setter(DEFF_PICNUM, picnum);
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setter(DEFF_ANG, angle);
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setter(DEFF_XVEL, xint);
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setter(DEFF_YVEL, yint);
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setter(DEFF_ZVEL, inittype);
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setter(DEFF_HITAG, hitag);
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setter(DEFF_LOTAG, lotag);
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setter(DEFF_EXTRA, extra);
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setter(DEFF_DETAIL, detail);
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setter(DEFF_SHADE, shade);
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setter(DEFF_PAL, pal);
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setter(DEFF_CLIPDIST, clipdist);
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setter(DEFF_BLEND, blend);
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setter(DEFF_XREPEAT, scale.X);
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setter(DEFF_YREPEAT, scale.Y);
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setter(DEFF_XOFFSET, xoffset);
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setter(DEFF_YOFFSET, yoffset);
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setter(DEFF_OWNER, intowner);
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#undef setter
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}
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GC::WriteBarrier(actor);
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GC::WriteBarrier(actor);
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InsertActorStat(actor, stat, tail);
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InsertActorStat(actor, stat, tail);
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@ -387,6 +361,44 @@ DCoreActor* InsertActor(PClass* type, sectortype* sector, int stat, bool tail)
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return actor;
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return actor;
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}
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}
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void DCoreActor::initFromSprite(spritetype* mspr)
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{
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auto actorinfo = static_cast<PClassActor*>(GetClass())->ActorInfo();
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spr.cstat = (mspr->cstat & ~ESpriteFlags::FromInt(actorinfo->DefaultCstat)) | (spr.cstat & ESpriteFlags::FromInt(actorinfo->DefaultCstat));
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spr.pos = mspr->pos;
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spr.sectp = mspr->sectp;
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// only copy those values which have not been defaulted by the class definition.
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#define setter(flag, var) if (!(actorinfo->DefaultFlags & flag)) spr.var = mspr->var;
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setter(DEFF_PICNUM, picnum);
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setter(DEFF_ANG, angle);
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setter(DEFF_INTANG, intangle);
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setter(DEFF_XVEL, xint);
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setter(DEFF_YVEL, yint);
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setter(DEFF_ZVEL, inittype);
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setter(DEFF_HITAG, hitag);
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setter(DEFF_LOTAG, lotag);
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setter(DEFF_EXTRA, extra);
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setter(DEFF_DETAIL, detail);
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setter(DEFF_SHADE, shade);
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setter(DEFF_PAL, pal);
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setter(DEFF_CLIPDIST, clipdist);
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setter(DEFF_BLEND, blend);
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setter(DEFF_XREPEAT, scale.X);
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setter(DEFF_YREPEAT, scale.Y);
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setter(DEFF_XOFFSET, xoffset);
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setter(DEFF_YOFFSET, yoffset);
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setter(DEFF_OWNER, intowner);
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#undef setter
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clipdist = spr.clipdist * 0.25;
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if (mspr->statnum != 0 && !(actorinfo->DefaultFlags & DEFF_STATNUM))
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ChangeActorStat(this, mspr->statnum);
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//
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//
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@ -62,11 +62,7 @@ public:
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size_t PropagateMark() override;
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size_t PropagateMark() override;
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double GetOffsetAndHeight(double& height);
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double GetOffsetAndHeight(double& height);
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void initFromSprite(spritetype* pspr)
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void initFromSprite(spritetype* pspr);
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{
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spr = *pspr;
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clipdist = pspr->clipdist * 0.25;
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}
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bool exists() const
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bool exists() const
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{
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{
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@ -323,27 +323,37 @@ DEFINE_PROPERTY(pic, S, CoreActor)
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DEFINE_PROPERTY(statnum, I, CoreActor)
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DEFINE_PROPERTY(statnum, I, CoreActor)
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{
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{
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PROP_INT_PARM(i, 0);
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.statnum = i;
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defaults->spr.statnum = i;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_STATNUM;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_STATNUM;
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}
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//==========================================================================
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//==========================================================================
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DEFINE_PROPERTY(angle, I, CoreActor)
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DEFINE_PROPERTY(angle, F, CoreActor)
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{
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{
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PROP_INT_PARM(i, 0);
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.angle = DAngle::fromDeg(i);
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defaults->spr.angle = DAngle::fromDeg(i);
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_ANG;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_ANG;
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}
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(intangle, I, CoreActor)
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{
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PROP_INT_PARM(i, 0);
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defaults->spr.intangle = i;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_INTANG;
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//==========================================================================
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//==========================================================================
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DEFINE_PROPERTY(xvel, I, CoreActor)
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DEFINE_PROPERTY(xvel, I, CoreActor)
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{
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{
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PROP_INT_PARM(i, 0);
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.xint = i;
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defaults->spr.xint = i;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_XVEL;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_XVEL;
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}
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}
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@ -353,7 +363,7 @@ DEFINE_PROPERTY(xvel, I, CoreActor)
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DEFINE_PROPERTY(yvel, I, CoreActor)
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DEFINE_PROPERTY(yvel, I, CoreActor)
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{
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{
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PROP_INT_PARM(i, 0);
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.yint = i;
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defaults->spr.yint = i;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_YVEL;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_YVEL;
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}
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}
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@ -363,7 +373,7 @@ DEFINE_PROPERTY(yvel, I, CoreActor)
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DEFINE_PROPERTY(zvel, I, CoreActor)
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DEFINE_PROPERTY(zvel, I, CoreActor)
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{
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{
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PROP_INT_PARM(i, 0);
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.inittype = i;
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defaults->spr.inittype = i;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_ZVEL;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_ZVEL;
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}
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}
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@ -373,7 +383,7 @@ DEFINE_PROPERTY(zvel, I, CoreActor)
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DEFINE_PROPERTY(lotag, I, CoreActor)
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DEFINE_PROPERTY(lotag, I, CoreActor)
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{
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{
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PROP_INT_PARM(i, 0);
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.lotag = i;
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defaults->spr.lotag = i;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_LOTAG;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_LOTAG;
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}
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}
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@ -383,7 +393,7 @@ DEFINE_PROPERTY(lotag, I, CoreActor)
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DEFINE_PROPERTY(hitag, I, CoreActor)
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DEFINE_PROPERTY(hitag, I, CoreActor)
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{
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{
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PROP_INT_PARM(i, 0);
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.lotag = i;
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defaults->spr.lotag = i;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_HITAG;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_HITAG;
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}
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}
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@ -393,7 +403,7 @@ DEFINE_PROPERTY(hitag, I, CoreActor)
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DEFINE_PROPERTY(extra, I, CoreActor)
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DEFINE_PROPERTY(extra, I, CoreActor)
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{
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{
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PROP_INT_PARM(i, 0);
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.lotag = i;
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defaults->spr.lotag = i;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_EXTRA;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_EXTRA;
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}
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}
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@ -403,7 +413,7 @@ DEFINE_PROPERTY(extra, I, CoreActor)
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DEFINE_PROPERTY(detail, I, CoreActor)
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DEFINE_PROPERTY(detail, I, CoreActor)
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{
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{
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PROP_INT_PARM(i, 0);
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.detail = i;
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defaults->spr.detail = i;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_DETAIL;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_DETAIL;
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}
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}
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@ -413,7 +423,7 @@ DEFINE_PROPERTY(detail, I, CoreActor)
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DEFINE_PROPERTY(shade, I, CoreActor)
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DEFINE_PROPERTY(shade, I, CoreActor)
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{
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{
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PROP_INT_PARM(i, 0);
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.shade = i;
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defaults->spr.shade = i;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_SHADE;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_SHADE;
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}
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}
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@ -423,7 +433,7 @@ DEFINE_PROPERTY(shade, I, CoreActor)
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DEFINE_PROPERTY(pal, I, CoreActor)
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DEFINE_PROPERTY(pal, I, CoreActor)
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{
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{
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PROP_INT_PARM(i, 0);
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.pal = i;
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defaults->spr.pal = i;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_PAL;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_PAL;
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}
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}
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@ -433,7 +443,7 @@ DEFINE_PROPERTY(pal, I, CoreActor)
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DEFINE_PROPERTY(clipdist, I, CoreActor)
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DEFINE_PROPERTY(clipdist, I, CoreActor)
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{
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{
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PROP_INT_PARM(i, 0);
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.clipdist = i;
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defaults->spr.clipdist = i;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_CLIPDIST;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_CLIPDIST;
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}
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}
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@ -443,7 +453,7 @@ DEFINE_PROPERTY(clipdist, I, CoreActor)
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DEFINE_PROPERTY(scalex, F, CoreActor)
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DEFINE_PROPERTY(scalex, F, CoreActor)
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{
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{
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PROP_INT_PARM(i, 0);
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.scale.X = (i);
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defaults->spr.scale.X = (i);
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_XREPEAT;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_XREPEAT;
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}
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}
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@ -453,7 +463,7 @@ DEFINE_PROPERTY(scalex, F, CoreActor)
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DEFINE_PROPERTY(scaley, F, CoreActor)
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DEFINE_PROPERTY(scaley, F, CoreActor)
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{
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{
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PROP_INT_PARM(i, 0);
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.scale.Y = (i);
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defaults->spr.scale.Y = (i);
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_YREPEAT;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_YREPEAT;
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}
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}
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@ -463,7 +473,7 @@ DEFINE_PROPERTY(scaley, F, CoreActor)
|
||||||
DEFINE_PROPERTY(xoffset, I, CoreActor)
|
DEFINE_PROPERTY(xoffset, I, CoreActor)
|
||||||
{
|
{
|
||||||
PROP_INT_PARM(i, 0);
|
PROP_INT_PARM(i, 0);
|
||||||
bag.Info->ActorInfo()->defsprite.xoffset = i;
|
defaults->spr.xoffset = i;
|
||||||
bag.Info->ActorInfo()->DefaultFlags |= DEFF_XOFFSET;
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_XOFFSET;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -473,7 +483,7 @@ DEFINE_PROPERTY(xoffset, I, CoreActor)
|
||||||
DEFINE_PROPERTY(yoffset, I, CoreActor)
|
DEFINE_PROPERTY(yoffset, I, CoreActor)
|
||||||
{
|
{
|
||||||
PROP_INT_PARM(i, 0);
|
PROP_INT_PARM(i, 0);
|
||||||
bag.Info->ActorInfo()->defsprite.yoffset = i;
|
defaults->spr.yoffset = i;
|
||||||
bag.Info->ActorInfo()->DefaultFlags |= DEFF_YOFFSET;
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_YOFFSET;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -483,7 +493,7 @@ DEFINE_PROPERTY(yoffset, I, CoreActor)
|
||||||
DEFINE_PROPERTY(owner, I, CoreActor)
|
DEFINE_PROPERTY(owner, I, CoreActor)
|
||||||
{
|
{
|
||||||
PROP_INT_PARM(i, 0);
|
PROP_INT_PARM(i, 0);
|
||||||
bag.Info->ActorInfo()->defsprite.intowner = i;
|
defaults->spr.intowner = i;
|
||||||
bag.Info->ActorInfo()->DefaultFlags |= DEFF_OWNER;
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_OWNER;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -492,6 +502,7 @@ DEFINE_PROPERTY(owner, I, CoreActor)
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
DEFINE_PROPERTY(spriteset, Sssssssssssssssssssssssssssssss, CoreActor)
|
DEFINE_PROPERTY(spriteset, Sssssssssssssssssssssssssssssss, CoreActor)
|
||||||
{
|
{
|
||||||
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_PICNUM; // this also overrides the map's picnum
|
||||||
info->ActorInfo()->SpriteSetNames.Clear();
|
info->ActorInfo()->SpriteSetNames.Clear();
|
||||||
for (int i = 0; i < PROP_PARM_COUNT; ++i)
|
for (int i = 0; i < PROP_PARM_COUNT; ++i)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1202,7 +1202,10 @@ void operatemasterswitches(int low)
|
||||||
while (auto act2 = it.Next())
|
while (auto act2 = it.Next())
|
||||||
{
|
{
|
||||||
if (ismasterswitch(act2) && act2->spr.lotag == low && act2->spr.yint == 0)
|
if (ismasterswitch(act2) && act2->spr.lotag == low && act2->spr.yint == 0)
|
||||||
|
{
|
||||||
act2->spr.yint = 1;
|
act2->spr.yint = 1;
|
||||||
|
Printf("triggering %d\n", act2->time);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -45,8 +45,6 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
||||||
{
|
{
|
||||||
if (act->GetClass() != RUNTIME_CLASS(DDukeActor))
|
if (act->GetClass() != RUNTIME_CLASS(DDukeActor))
|
||||||
{
|
{
|
||||||
auto sset = act->spriteset();
|
|
||||||
if (sset.Size() > 0) act->spr.picnum = sset[0];
|
|
||||||
CallInitialize(act);
|
CallInitialize(act);
|
||||||
return act;
|
return act;
|
||||||
}
|
}
|
||||||
|
@ -700,12 +698,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
||||||
case SIDEBOLT1 + 1:
|
case SIDEBOLT1 + 1:
|
||||||
case SIDEBOLT1 + 2:
|
case SIDEBOLT1 + 2:
|
||||||
case SIDEBOLT1 + 3:
|
case SIDEBOLT1 + 3:
|
||||||
act->temp_pos.X = act->spr.scale.X;
|
act->temp_pos.XY() = act->spr.scale;
|
||||||
act->temp_pos.Y = act->spr.scale.Y;
|
|
||||||
[[fallthrough]];
|
|
||||||
case MASTERSWITCH:
|
|
||||||
if (act->spr.picnum == MASTERSWITCH)
|
|
||||||
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
|
|
||||||
act->spr.yint = 0;
|
act->spr.yint = 0;
|
||||||
ChangeActorStat(act, STAT_STANDABLE);
|
ChangeActorStat(act, STAT_STANDABLE);
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -39,8 +39,6 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
||||||
{
|
{
|
||||||
if (act->GetClass() != RUNTIME_CLASS(DDukeActor))
|
if (act->GetClass() != RUNTIME_CLASS(DDukeActor))
|
||||||
{
|
{
|
||||||
auto sset = act->spriteset();
|
|
||||||
if (sset.Size() > 0) act->spr.picnum = sset[0];
|
|
||||||
CallInitialize(act);
|
CallInitialize(act);
|
||||||
return act;
|
return act;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue