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dudeinfo in player.cpp
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parent
e92cb971eb
commit
99b055de7f
1 changed files with 16 additions and 17 deletions
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@ -800,9 +800,9 @@ void playerStart(int nPlayer, int bNewLevel)
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auto actor = actSpawnSprite(pStartZone->sector, pStartZone->pos, kStatDude, 1, cls, kDudePlayer1 + nPlayer);
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assert(actor->hasX());
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pPlayer->actor = actor;
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pPlayer->Angles.initialize(pPlayer->GetActor());
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pPlayer->Angles.initialize(actor);
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DUDEINFO* pDudeInfo = &dudeInfo[kDudePlayer1 + nPlayer - kDudeBase];
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DUDEINFO* pDudeInfo = &gPlayerTemplate[0];
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pPlayer->pDudeInfo = pDudeInfo;
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playerSetRace(pPlayer, kModeHuman);
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playerResetPosture(pPlayer);
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@ -814,13 +814,13 @@ void playerStart(int nPlayer, int bNewLevel)
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actor->spr.pos.Z -= bottom - actor->spr.pos.Z;
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actor->spr.pal = 11 + (pPlayer->teamId & 3);
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actor->spr.Angles.Yaw = pStartZone->angle;
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actor->clipdist = pDudeInfo->fClipdist();
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actor->clipdist = actor->fClipDist();
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actor->spr.flags = 15;
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actor->xspr.burnTime = 0;
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actor->SetBurnSource(nullptr);
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pPlayer->GetActor()->xspr.health = pDudeInfo->startHealth << 4;
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pPlayer->GetActor()->spr.cstat &= ~CSTAT_SPRITE_INVISIBLE;
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pPlayer->GetActor()->spr.Angles.Pitch = pPlayer->Angles.ViewAngles.Pitch = nullAngle;
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actor->xspr.health = pDudeInfo ->startHealth << 4;
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actor->spr.cstat &= ~CSTAT_SPRITE_INVISIBLE;
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actor->spr.Angles.Pitch = pPlayer->Angles.ViewAngles.Pitch = nullAngle;
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pPlayer->slope = 0;
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pPlayer->fragger = nullptr;
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pPlayer->underwaterTime = 1200;
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@ -905,7 +905,7 @@ void playerStart(int nPlayer, int bNewLevel)
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if (IsUnderwaterSector(actor->sector()))
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{
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pPlayer->posture = 1;
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pPlayer->GetActor()->xspr.medium = kMediumWater;
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actor->xspr.medium = kMediumWater;
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}
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}
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@ -1435,7 +1435,7 @@ int ActionScan(DBloodPlayer* pPlayer, HitInfo* out)
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return 3;
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if (hitactor->spr.statnum == kStatDude)
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{
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int nMass = getDudeInfo(hitactor)->mass;
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int nMass = hitactor->mass();
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if (nMass)
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{
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hitactor->vel += pos * (FixedToFloat<10>(0xccccc) / nMass);
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@ -1856,20 +1856,20 @@ void playerProcess(DBloodPlayer* pPlayer)
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if (packItemActive(pPlayer, 1))
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packUseItem(pPlayer, 1);
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}
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int nType = kDudePlayer1 - kDudeBase;
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int seqStartID = gPlayerTemplate[0].seqStartID;
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switch (pPlayer->posture)
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{
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case 1:
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seqSpawn(dudeInfo[nType].seqStartID + 9, actor);
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seqSpawn(seqStartID + 9, actor);
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break;
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case 2:
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seqSpawn(dudeInfo[nType].seqStartID + 10, actor);
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seqSpawn(seqStartID + 10, actor);
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break;
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default:
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if (!nSpeed)
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seqSpawn(dudeInfo[nType].seqStartID, actor);
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seqSpawn(seqStartID, actor);
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else
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seqSpawn(dudeInfo[nType].seqStartID + 8, actor);
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seqSpawn(seqStartID + 8, actor);
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break;
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}
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}
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@ -2063,7 +2063,6 @@ int playerDamageSprite(DBloodActor* source, DBloodPlayer* pPlayer, DAMAGE_TYPE n
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pPlayer->painEffect = ClipHigh(pPlayer->painEffect + (nDamage >> 3), 600);
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DBloodActor* pActor = pPlayer->GetActor();
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DUDEINFO* pDudeInfo = getDudeInfo(pActor->GetType());
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int nDeathSeqID = -1;
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VMFunction* nKneelingPlayer = nullptr;
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bool va = playerSeqPlaying(pPlayer, 16);
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@ -2211,8 +2210,8 @@ int playerDamageSprite(DBloodActor* source, DBloodPlayer* pPlayer, DAMAGE_TYPE n
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#endif
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}
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assert(getSequence(pDudeInfo->seqStartID + nDeathSeqID) != NULL);
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seqSpawn(pDudeInfo->seqStartID + nDeathSeqID, pPlayer->GetActor(), nKneelingPlayer);
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assert(getSequence(pActor->seqStartID() + nDeathSeqID) != NULL);
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seqSpawn(pActor->seqStartID() + nDeathSeqID, pPlayer->GetActor(), nKneelingPlayer);
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return nDamage;
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}
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@ -2518,7 +2517,7 @@ void SerializePlayers(FSerializer& arc)
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{
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for (int i = 0; i < gNetPlayers; i++)
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{
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getPlayer(i)->pDudeInfo = &dudeInfo[getPlayer(i)->GetActor()->GetType() - kDudeBase];
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getPlayer(i)->pDudeInfo = &gPlayerTemplate[0];
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#ifdef NOONE_EXTENSIONS
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// load qav scene
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