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- Set frame-time as close to the buffer swap as possible, and calculate smoothratio for Duke/SW as late as possible.
* Micro-optimisation, but was getting a very occasional jitter in Duke 3D that seems to have gone with this.
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4 changed files with 4 additions and 5 deletions
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@ -941,7 +941,6 @@ void app_loop()
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TickSubsystems();
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twod->SetSize(screen->GetWidth(), screen->GetHeight());
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twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());
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I_SetFrameTime();
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handleevents();
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updatePauseStatus();
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