Fix C++ -Woverflow warnings in KenBuild.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4556 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2014-07-28 06:41:54 +00:00
parent 4f67f8f969
commit 97a53be977

View file

@ -3043,7 +3043,7 @@ bulletisdeletedskip: continue;
if (sprite[i].extra < 0) if (sprite[i].extra < 0)
{ {
wsayfollow("warp.wav",6144L+(krand()&127)-64,128L,&sprite[i].x,&sprite[i].y,0); wsayfollow("warp.wav",6144L+(krand()&127)-64,128L,&sprite[i].x,&sprite[i].y,0);
sprite[i].cstat &= ~0x8000; sprite[i].cstat &= (uint16_t) ~0x8000;
sprite[i].extra = -1; sprite[i].extra = -1;
changespritestat((short)i,0); changespritestat((short)i,0);
} }
@ -3790,14 +3790,14 @@ void drawscreen(short snum, int dasmoothratio)
{ {
sprite[playersprite[snum]].cstat |= 0x8000; sprite[playersprite[snum]].cstat |= 0x8000;
drawrooms(cpos.x,cpos.y,cpos.z,cang,choriz,cursectnum[i]); drawrooms(cpos.x,cpos.y,cpos.z,cang,choriz,cursectnum[i]);
sprite[playersprite[snum]].cstat &= ~0x8000; sprite[playersprite[snum]].cstat &= (uint16_t) ~0x8000;
analyzesprites(cpos.x,cpos.y); analyzesprites(cpos.x,cpos.y);
} }
else else
{ {
sprite[playersprite[i]].cstat |= 0x8000; sprite[playersprite[i]].cstat |= 0x8000;
drawrooms(pos[i].x,pos[i].y,pos[i].z,ang[i],horiz[i],cursectnum[i]); drawrooms(pos[i].x,pos[i].y,pos[i].z,ang[i],horiz[i],cursectnum[i]);
sprite[playersprite[i]].cstat &= ~0x8000; sprite[playersprite[i]].cstat &= (uint16_t) ~0x8000;
analyzesprites(pos[i].x,pos[i].y); analyzesprites(pos[i].x,pos[i].y);
} }
drawmasks(); drawmasks();
@ -3869,7 +3869,7 @@ void drawscreen(short snum, int dasmoothratio)
if (cameradist < 0) sprite[playersprite[snum]].cstat |= 0x8000; if (cameradist < 0) sprite[playersprite[snum]].cstat |= 0x8000;
drawrooms(cpos.x,cpos.y,(sector[j].floorz<<1)-cpos.z,cang,201-choriz,j); //SOS drawrooms(cpos.x,cpos.y,(sector[j].floorz<<1)-cpos.z,cang,201-choriz,j); //SOS
//drawrooms(cpos.x,cpos.y,cpos.z,cang,choriz,j+MAXSECTORS); //SOS //drawrooms(cpos.x,cpos.y,cpos.z,cang,choriz,j+MAXSECTORS); //SOS
sprite[playersprite[snum]].cstat &= ~0x8000; sprite[playersprite[snum]].cstat &= (uint16_t) ~0x8000;
analyzesprites(cpos.x,cpos.y); analyzesprites(cpos.x,cpos.y);
drawmasks(); drawmasks();
@ -3959,7 +3959,7 @@ void drawscreen(short snum, int dasmoothratio)
if (cameradist < 0) sprite[playersprite[snum]].cstat |= 0x8000; if (cameradist < 0) sprite[playersprite[snum]].cstat |= 0x8000;
drawrooms(cpos.x,cpos.y,cpos.z,cang,choriz,csect); drawrooms(cpos.x,cpos.y,cpos.z,cang,choriz,csect);
sprite[playersprite[snum]].cstat &= ~0x8000; sprite[playersprite[snum]].cstat &= (uint16_t) ~0x8000;
analyzesprites(cpos.x,cpos.y); analyzesprites(cpos.x,cpos.y);
drawmasks(); drawmasks();