Nuke some troublesome default texcache setting detection/enforcement in game.c that looks redundant anyway.

git-svn-id: https://svn.eduke32.com/eduke32@5646 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2016-03-07 11:21:51 +00:00
parent c73e8c5036
commit 97219ea3e6

View file

@ -6133,10 +6133,6 @@ int32_t app_main(int32_t argc, char const * const * argv)
Bfree(str); Bfree(str);
} }
#ifdef USE_OPENGL
glusetexcache = -1;
#endif
i = CONFIG_ReadSetup(); i = CONFIG_ReadSetup();
#ifdef _WIN32 #ifdef _WIN32
@ -6182,14 +6178,6 @@ int32_t app_main(int32_t argc, char const * const * argv)
} }
#endif #endif
#if defined(USE_OPENGL) && !defined(EDUKE32_GLES)
if (glusetexcache == -1)
{
ud.config.useprecache = glusetexcompr = 1;
glusetexcache = 2;
}
#endif
if (preinitengine()) if (preinitengine())
{ {
wm_msgbox("Build Engine Initialization Error", wm_msgbox("Build Engine Initialization Error",