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Nuke some troublesome default texcache setting detection/enforcement in game.c that looks redundant anyway.
git-svn-id: https://svn.eduke32.com/eduke32@5646 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 0 additions and 12 deletions
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@ -6133,10 +6133,6 @@ int32_t app_main(int32_t argc, char const * const * argv)
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Bfree(str);
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Bfree(str);
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}
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}
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#ifdef USE_OPENGL
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glusetexcache = -1;
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#endif
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i = CONFIG_ReadSetup();
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i = CONFIG_ReadSetup();
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#ifdef _WIN32
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#ifdef _WIN32
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@ -6182,14 +6178,6 @@ int32_t app_main(int32_t argc, char const * const * argv)
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}
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}
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#endif
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#endif
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#if defined(USE_OPENGL) && !defined(EDUKE32_GLES)
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if (glusetexcache == -1)
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{
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ud.config.useprecache = glusetexcompr = 1;
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glusetexcache = 2;
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}
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#endif
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if (preinitengine())
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if (preinitengine())
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{
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{
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wm_msgbox("Build Engine Initialization Error",
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wm_msgbox("Build Engine Initialization Error",
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