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https://github.com/ZDoom/Raze.git
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- buildutils: Replace sintable[]
use within WHaven's whani.cpp with bsin()
/bcos()
.
This commit is contained in:
parent
bf06ac6460
commit
96aa6452ef
1 changed files with 37 additions and 37 deletions
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@ -28,18 +28,18 @@ void animateobjs(PLAYER& plr) {
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switch (spr.extra) {
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case 1:
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spr.zvel += TICSPERFRAME << 3;
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movestat = (short) movesprite((short) i, ((sintable[(spr.ang + 512) & 2047]) * TICSPERFRAME) << 3,
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((sintable[spr.ang & 2047]) * TICSPERFRAME) << 3, spr.zvel, 4 << 8, 4 << 8, 0);
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movestat = (short) movesprite((short) i, (bcos(spr.ang) * TICSPERFRAME) << 3,
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(bsin(spr.ang) * TICSPERFRAME) << 3, spr.zvel, 4 << 8, 4 << 8, 0);
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break;
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case 2:
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spr.zvel += TICSPERFRAME << 5;
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movestat = (short) movesprite((short) i, ((sintable[(spr.ang + 512) & 2047]) * TICSPERFRAME) << 1,
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((sintable[spr.ang & 2047]) * TICSPERFRAME) << 1, spr.zvel, 4 << 8, 4 << 8, 0);
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movestat = (short) movesprite((short) i, (bcos(spr.ang) * TICSPERFRAME) << 1,
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(bsin(spr.ang) * TICSPERFRAME) << 1, spr.zvel, 4 << 8, 4 << 8, 0);
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break;
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case 3:
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spr.zvel -= TICSPERFRAME << 5;
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movestat = (short) movesprite((short) i, ((sintable[(spr.ang + 512) & 2047]) * TICSPERFRAME) << 2,
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((sintable[spr.ang & 2047]) * TICSPERFRAME) << 2, spr.zvel, 4 << 8, 4 << 8, 0);
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movestat = (short) movesprite((short) i, (bcos(spr.ang) * TICSPERFRAME) << 2,
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(bsin(spr.ang) * TICSPERFRAME) << 2, spr.zvel, 4 << 8, 4 << 8, 0);
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if (spr.lotag < 0) {
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spr.lotag = 30;
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spr.extra = 2;
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@ -65,8 +65,8 @@ void animateobjs(PLAYER& plr) {
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daz = spr.zvel -= TICSPERFRAME << 4;
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spr.ang = (short) ((spr.ang + (TICSPERFRAME << 2)) & 2047);
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movesprite((short) i, ((sintable[(spr.ang + 512) & 2047]) * TICSPERFRAME) << 3,
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((sintable[spr.ang & 2047]) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 1);
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movesprite((short) i, (bcos(spr.ang) * TICSPERFRAME) << 3,
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(bsin(spr.ang) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 1);
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if (osectnum != spr.sectnum) {
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spr.x = sparksx;
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@ -96,8 +96,8 @@ void animateobjs(PLAYER& plr) {
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daz = spr.zvel += TICSPERFRAME << 4;
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spr.ang = (short) ((spr.ang + (TICSPERFRAME << 2)) & 2047);
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movesprite((short) i, ((sintable[(spr.ang + 512) & 2047]) * TICSPERFRAME) << 3,
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((sintable[spr.ang & 2047]) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 1);
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movesprite((short) i, (bcos(spr.ang) * TICSPERFRAME) << 3,
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(bsin(spr.ang) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 1);
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if (osectnum != spr.sectnum) {
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spr.x = sparksx;
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@ -126,8 +126,8 @@ void animateobjs(PLAYER& plr) {
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daz = 0;
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spr.ang = (short) ((spr.ang + (TICSPERFRAME << 2)) & 2047);
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movesprite((short) i, ((sintable[(spr.ang + 512) & 2047]) * TICSPERFRAME) << 3,
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((sintable[spr.ang & 2047]) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 1);
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movesprite((short) i, (bcos(spr.ang) * TICSPERFRAME) << 3,
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(bsin(spr.ang) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 1);
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if (osectnum != spr.sectnum) {
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spr.x = sparksx;
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@ -413,8 +413,8 @@ void animateobjs(PLAYER& plr) {
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sprite[i].lotag = 512;
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} else {
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movestat = (short) movesprite((short) i,
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(((int) sintable[(sprite[i].ang + 512) & 2047]) * TICSPERFRAME) << 3,
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(((int) sintable[sprite[i].ang & 2047]) * TICSPERFRAME) << 3, 0, 4 << 8, 4 << 8, 0);
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(bcos(sprite[i].ang) * TICSPERFRAME) << 3,
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(bsin(sprite[i].ang) * TICSPERFRAME) << 3, 0, 4 << 8, 4 << 8, 0);
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setsprite(i, sprite[i].x, sprite[i].y, sprite[i].z);
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if (movestat != 0)
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sprite[i].ang = (short) (krand() & 2047);
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@ -430,8 +430,8 @@ void animateobjs(PLAYER& plr) {
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sprite[i].z -= TICSPERFRAME << 4;
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sprite[i].ang = (short) ((sprite[i].ang + (TICSPERFRAME << 2)) & 2047);
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movestat = (short) movesprite((short) i,
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(((int) sintable[(sprite[i].ang + 512) & 2047]) * TICSPERFRAME) << 3,
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(((int) sintable[sprite[i].ang & 2047]) * TICSPERFRAME) << 3, 0, 4 << 8, 4 << 8, 0);
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(bcos(sprite[i].ang) * TICSPERFRAME) << 3,
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(bsin(sprite[i].ang) * TICSPERFRAME) << 3, 0, 4 << 8, 4 << 8, 0);
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setsprite(i, sprite[i].x, sprite[i].y, sprite[i].z);
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if (movestat != 0)
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sprite[i].ang = (short) (krand() & 2047);
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@ -446,8 +446,8 @@ void animateobjs(PLAYER& plr) {
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continue;
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} else {
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movestat = (short) movesprite((short) i,
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(((int) sintable[(sprite[i].ang + 512) & 2047]) * TICSPERFRAME) << 3,
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(((int) sintable[sprite[i].ang & 2047]) * TICSPERFRAME) << 3, 0, 4 << 8, 4 << 8, 0);
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(bcos(sprite[i].ang) * TICSPERFRAME) << 3,
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(bsin(sprite[i].ang) * TICSPERFRAME) << 3, 0, 4 << 8, 4 << 8, 0);
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setsprite(i, sprite[i].x, sprite[i].y, sprite[i].z);
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if ((movestat & 0xc000) == 16384) {// Hits a ceiling / floor
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if (i == lastbat) {
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@ -493,7 +493,7 @@ void animateobjs(PLAYER& plr) {
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// BOB
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for (i = headspritestat[BOB]; i >= 0; i = nextspritestat[i]) {
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nextsprite = nextspritestat[i];
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sprite[i].z += (sintable[(lockclock << 4) & 2047] >> 6);
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sprite[i].z += bsin(lockclock << 4, -6);
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}
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// LIFT UP
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@ -654,8 +654,8 @@ void animateobjs(PLAYER& plr) {
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if (sprite[i].z < zr_florz)
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daz = sprite[i].zvel += (TICSPERFRAME << 9);
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hitobject = (short) movesprite(i, ((sintable[(sprite[i].ang + 512) & 2047]) * TICSPERFRAME) << 3,
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((sintable[sprite[i].ang & 2047]) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 0);
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hitobject = (short) movesprite(i, (bcos(sprite[i].ang) * TICSPERFRAME) << 3,
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(bsin(sprite[i].ang) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 0);
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setsprite(i, sprite[i].x, sprite[i].y, sprite[i].z);
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@ -696,8 +696,8 @@ void animateobjs(PLAYER& plr) {
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if (sprite[i].z < zr_florz)
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daz = sprite[i].zvel += (TICSPERFRAME << 5);
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hitobject = (short) movesprite(i, ((sintable[(sprite[i].ang + 512) & 2047]) * TICSPERFRAME) << 3,
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((sintable[sprite[i].ang & 2047]) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 0);
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hitobject = (short) movesprite(i, (bcos(sprite[i].ang) * TICSPERFRAME) << 3,
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(bsin(sprite[i].ang) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 0);
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setsprite(i, sprite[i].x, sprite[i].y, sprite[i].z);
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@ -742,8 +742,8 @@ void animateobjs(PLAYER& plr) {
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daz = sprite[i].zvel += (TICSPERFRAME << 1);
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// clip type was 1
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hitobject = (short) movesprite(i, ((sintable[(sprite[i].ang + 512) & 2047]) * TICSPERFRAME) << 3,
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((sintable[sprite[i].ang & 2047]) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 0);
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hitobject = (short) movesprite(i, (bcos(sprite[i].ang) * TICSPERFRAME) << 3,
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(bsin(sprite[i].ang) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 0);
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setsprite(i, sprite[i].x, sprite[i].y, sprite[i].z);
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@ -882,13 +882,13 @@ void animateobjs(PLAYER& plr) {
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if (sprite[i].picnum == THROWPIKE) {
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sprite[i].cstat = 0;
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hitobject = (short) movesprite((short) i,
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((sintable[(sprite[i].extra + 512) & 2047]) * TICSPERFRAME) << 6,
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((sintable[sprite[i].extra & 2047]) * TICSPERFRAME) << 6, daz, 4 << 8, 4 << 8, 1);
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(bcos(sprite[i].extra) * TICSPERFRAME) << 6,
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(bsin(sprite[i].extra) * TICSPERFRAME) << 6, daz, 4 << 8, 4 << 8, 1);
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sprite[i].cstat = 21;
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} else {
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hitobject = (short) movesprite((short) i,
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((sintable[(sprite[i].ang + 512) & 2047]) * TICSPERFRAME) << 6, // was 3
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((sintable[sprite[i].ang & 2047]) * TICSPERFRAME) << 6, // was 3
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(bcos(sprite[i].ang) * TICSPERFRAME) << 6, // was 3
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(bsin(sprite[i].ang) * TICSPERFRAME) << 6, // was 3
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daz, 4 << 8, 4 << 8, 1);
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}
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@ -995,8 +995,8 @@ void animateobjs(PLAYER& plr) {
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sprite[i].cstat = 0;
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hitobject = (short) movesprite(i, ((sintable[(sprite[i].extra + 512) & 2047]) * TICSPERFRAME) << 6,
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((sintable[sprite[i].extra & 2047]) * TICSPERFRAME) << 6, daz, 4 << 8, 4 << 8, 0);
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hitobject = (short) movesprite(i, (bcos(sprite[i].extra) * TICSPERFRAME) << 6,
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(bsin(sprite[i].extra) * TICSPERFRAME) << 6, daz, 4 << 8, 4 << 8, 0);
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if (sprite[i].picnum == WALLARROW || sprite[i].picnum == THROWHALBERD)
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sprite[i].cstat = 0x11;
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@ -1065,8 +1065,8 @@ void animateobjs(PLAYER& plr) {
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dax = sprite[i].xvel >> 3;
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day = sprite[i].yvel >> 3;
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daz = sprite[i].zvel -= TICSPERFRAME << 2;
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movestat = (short) movesprite(i, ((sintable[(sprite[i].ang + 512) & 2047]) * TICSPERFRAME) << 3,
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((sintable[sprite[i].ang & 2047]) * TICSPERFRAME) << 3, 0, 4 << 8, 4 << 8, 1);
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movestat = (short) movesprite(i, (bcos(sprite[i].ang) * TICSPERFRAME) << 3,
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(bsin(sprite[i].ang) * TICSPERFRAME) << 3, 0, 4 << 8, 4 << 8, 1);
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setsprite(i, sprite[i].x, sprite[i].y, sprite[i].z);
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if (sprite[i].extra == 0) {
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if (sprite[i].lotag < 0) {
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@ -1094,8 +1094,8 @@ void animateobjs(PLAYER& plr) {
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daz = sprite[i].zvel += TICSPERFRAME << 4;
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int xvel = ((sintable[(sprite[i].ang + 512) & 2047]) * TICSPERFRAME) << 3;
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int yvel = ((sintable[sprite[i].ang & 2047]) * TICSPERFRAME) << 3;
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int xvel = (bcos(sprite[i].ang) * TICSPERFRAME) << 3;
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int yvel = (bsin(sprite[i].ang) * TICSPERFRAME) << 3;
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if (sprite[i].picnum == BONECHUNK1 && sprite[i].picnum == BONECHUNKEND) {
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daz >>= 1;
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@ -1372,8 +1372,8 @@ void animateobjs(PLAYER& plr) {
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daz = sprite[i].zvel += TICSPERFRAME << 4;
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movestat = (short) movesprite((short) i, ((sintable[(sprite[i].ang + 512) & 2047]) * TICSPERFRAME) << 3,
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((sintable[sprite[i].ang & 2047]) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 1);
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movestat = (short) movesprite((short) i, (bcos(sprite[i].ang) * TICSPERFRAME) << 3,
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(bsin(sprite[i].ang) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 1);
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}
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