- more TEST() replacements.

This covers roughly half of the original use.
This commit is contained in:
Christoph Oelckers 2021-12-27 20:22:21 +01:00
parent 61564ab96a
commit 96396385e7
24 changed files with 218 additions and 218 deletions

View file

@ -1901,7 +1901,7 @@ void DoPlayerSlide(PLAYERp pp)
push_ret = pushmove(&pp->pos, &pp->cursector, ((int)actor->spr.clipdist<<2), pp->ceiling_dist, pp->floor_dist, CLIPMASK_PLAYER);
if (push_ret < 0)
{
if (!TEST(pp->Flags, PF_DEAD))
if (!(pp->Flags & PF_DEAD))
{
PlayerUpdateHealth(pp, -actor->user.Health); // Make sure he dies!
PlayerCheckDeath(pp, nullptr);
@ -1918,7 +1918,7 @@ void DoPlayerSlide(PLAYERp pp)
push_ret = pushmove(&pp->pos, &pp->cursector, ((int)actor->spr.clipdist<<2), pp->ceiling_dist, pp->floor_dist, CLIPMASK_PLAYER);
if (push_ret < 0)
{
if (!TEST(pp->Flags, PF_DEAD))
if (!(pp->Flags & PF_DEAD))
{
PlayerUpdateHealth(pp, -actor->user.Health); // Make sure he dies!
PlayerCheckDeath(pp, nullptr);
@ -2065,7 +2065,7 @@ void DoPlayerMove(PLAYERp pp)
if (push_ret < 0)
{
if (!TEST(pp->Flags, PF_DEAD))
if (!(pp->Flags & PF_DEAD))
{
PlayerUpdateHealth(pp, -actor->user.Health); // Make sure he dies!
PlayerCheckDeath(pp, nullptr);
@ -2094,7 +2094,7 @@ void DoPlayerMove(PLAYERp pp)
if (push_ret < 0)
{
if (!TEST(pp->Flags, PF_DEAD))
if (!(pp->Flags & PF_DEAD))
{
PlayerUpdateHealth(pp, -actor->user.Health); // Make sure he dies!
PlayerCheckDeath(pp, nullptr);
@ -4551,7 +4551,7 @@ void DoPlayerCurrent(PLAYERp pp)
push_ret = pushmove(&pp->pos, &pp->cursector, ((int)pp->actor->spr.clipdist<<2), pp->ceiling_dist, pp->floor_dist, CLIPMASK_PLAYER);
if (push_ret < 0)
{
if (!TEST(pp->Flags, PF_DEAD))
if (!(pp->Flags & PF_DEAD))
{
DSWActor* plActor = pp->actor;
@ -4570,7 +4570,7 @@ void DoPlayerCurrent(PLAYERp pp)
pushmove(&pp->pos, &pp->cursector, ((int)pp->actor->spr.clipdist<<2), pp->ceiling_dist, pp->floor_dist, CLIPMASK_PLAYER);
if (push_ret < 0)
{
if (!TEST(pp->Flags, PF_DEAD))
if (!(pp->Flags & PF_DEAD))
{
DSWActor* plActor = pp->actor;
@ -6229,7 +6229,7 @@ void DoPlayerRun(PLAYERp pp)
if (DebugOperate)
{
if (!TEST(pp->Flags, PF_DEAD) && !Prediction)
if (!(pp->Flags & PF_DEAD) && !Prediction)
{
if (pp->input.actions & SB_OPEN)
{
@ -6436,7 +6436,7 @@ void PlayerTimers(PLAYERp pp)
void ChopsCheck(PLAYERp pp)
{
if (!M_Active() && !TEST(pp->Flags, PF_DEAD) && !pp->sop_riding && numplayers <= 1)
if (!M_Active() && !(pp->Flags & PF_DEAD) && !pp->sop_riding && numplayers <= 1)
{
if (pp->input.actions & ~SB_RUN || pp->input.fvel || pp->input.svel || pp->input.avel || pp->input.horz ||
TEST(pp->Flags, PF_CLIMBING | PF_FALLING | PF_DIVING))
@ -6502,7 +6502,7 @@ void PlayerGlobal(PLAYERp pp)
if (labs(pp->loz - pp->hiz) < min_height)
{
if (!TEST(pp->Flags, PF_DEAD))
if (!(pp->Flags & PF_DEAD))
{
////DSPRINTF(ds,"Squish diff %d, min %d, cz %d, fz %d, lo %d, hi %d",labs(pp->loz - pp->hiz)>>8,min_height>>8, pp->ceiling_dist>>8, pp->floor_dist>>8,pp->lo_sectp-sector,pp->hi_sectp-sector);
//MONO_PRINT(ds);
@ -6646,7 +6646,7 @@ void domovethings(void)
Player[screenpeek].angle.settarget(bvectangbam(deltax, deltay));
}
if (!TEST(pp->Flags, PF_DEAD))
if (!(pp->Flags & PF_DEAD))
{
WeaponOperate(pp);
PlayerOperateEnv(pp);