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https://github.com/ZDoom/Raze.git
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- Exhumed: Wrap all access to FrameFlag[]
array and make static.
This commit is contained in:
parent
3e38d01e4b
commit
93fe699b78
14 changed files with 28 additions and 30 deletions
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@ -122,7 +122,7 @@ void AIAnubis::Tick(RunListEvent* ev)
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const int nAction = ap->nAction;
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const int nAction = ap->nAction;
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const int nSeq = getSeqFromId(kSeqAnubis, AnubisSeq[nAction].a);
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const int nSeq = getSeqFromId(kSeqAnubis, AnubisSeq[nAction].a);
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const int nFrame = getSeqFrame(nSeq, ap->nFrame);
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const int nFrame = getSeqFrame(nSeq, ap->nFrame);
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const int nFlag = FrameFlag[nFrame];
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const int nFlag = getSeqFrameFlags(nFrame);
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bool bVal = false;
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bool bVal = false;
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if (nAction < 11)
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if (nAction < 11)
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@ -802,7 +802,7 @@ void AIBullet::Tick(RunListEvent* ev)
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int nSeq = getSeqFromId(BulletList[nBullet].nSeq);
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int nSeq = getSeqFromId(BulletList[nBullet].nSeq);
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DExhumedActor* pActor = BulletList[nBullet].pActor;
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DExhumedActor* pActor = BulletList[nBullet].pActor;
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int nFlag = FrameFlag[getSeqFrame(nSeq, BulletList[nBullet].nFrame)];
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int nFlag = getSeqFrameFlags(getSeqFrame(nSeq, BulletList[nBullet].nFrame));
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seq_MoveSequence(pActor, nSeq, BulletList[nBullet].nFrame);
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seq_MoveSequence(pActor, nSeq, BulletList[nBullet].nFrame);
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@ -645,7 +645,7 @@ void MoveWeapons(int nPlayer)
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loc_flag:
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loc_flag:
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// loc_27001
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// loc_27001
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int nFrameFlag = seq_GetFrameFlag(var_3C, pPlayer->nSeqSize2);
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int nFrameFlag = getSeqFrameFlags(getSeqFrame(var_3C, pPlayer->nSeqSize2));
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if (((!(nSectFlag & kSectUnderwater)) || nWeapon == kWeaponRing) && (nFrameFlag & 4))
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if (((!(nSectFlag & kSectUnderwater)) || nWeapon == kWeaponRing) && (nFrameFlag & 4))
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{
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{
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@ -218,7 +218,7 @@ void AILavaDude::Tick(RunListEvent* ev)
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pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
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pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
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int var_38 = pActor->nFrame;
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int var_38 = pActor->nFrame;
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int nFlag = FrameFlag[getSeqFrame(nSeq, var_38)];
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int nFlag = getSeqFrameFlags(getSeqFrame(nSeq, var_38));
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int var_1C = 0;
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int var_1C = 0;
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@ -211,7 +211,7 @@ void AILion::Tick(RunListEvent* ev)
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bVal = true;
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bVal = true;
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}
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}
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int nFlag = FrameFlag[getSeqFrame(nSeq, pActor->nFrame)];
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int nFlag = getSeqFrameFlags(getSeqFrame(nSeq, pActor->nFrame));
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DExhumedActor* pTarget = pActor->pTarget;
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DExhumedActor* pTarget = pActor->pTarget;
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auto nMov = MoveCreatureWithCaution(pActor);
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auto nMov = MoveCreatureWithCaution(pActor);
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@ -144,7 +144,7 @@ void AIMummy::Tick(RunListEvent* ev)
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pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
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pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
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int nFrame = getSeqFrame(nSeq, pActor->nFrame);
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int nFrame = getSeqFrame(nSeq, pActor->nFrame);
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int nFrameFlag = FrameFlag[nFrame];
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int nFrameFlag = getSeqFrameFlags(nFrame);
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seq_MoveSequence(pActor, nSeq, pActor->nFrame);
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seq_MoveSequence(pActor, nSeq, pActor->nFrame);
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@ -1252,7 +1252,7 @@ void AIQueen::Tick(RunListEvent* ev)
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bVal = true;
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bVal = true;
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}
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}
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int nFlag = FrameFlag[getSeqFrame(nSeq, QueenList[nQueen].nFrame)];
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int nFlag = getSeqFrameFlags(getSeqFrame(nSeq, QueenList[nQueen].nFrame));
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if (pActor != nullptr)
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if (pActor != nullptr)
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{
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{
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@ -215,7 +215,7 @@ void AIRex::Tick(RunListEvent* ev)
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}
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}
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}
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}
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int nFlag = FrameFlag[getSeqFrame(nSeq, pActor->nFrame)];
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int nFlag = getSeqFrameFlags(getSeqFrame(nSeq, pActor->nFrame));
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DExhumedActor* pTarget = pActor->pTarget;
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DExhumedActor* pTarget = pActor->pTarget;
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@ -223,7 +223,7 @@ void AIRoach::Tick(RunListEvent* ev)
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pActor->nFrame = 0;
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pActor->nFrame = 0;
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}
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}
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int nFlag = FrameFlag[getSeqFrame(nSeq, pActor->nFrame)];
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int nFlag = getSeqFrameFlags(getSeqFrame(nSeq, pActor->nFrame));
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DExhumedActor* pTarget = pActor->pTarget;
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DExhumedActor* pTarget = pActor->pTarget;
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if (nAction > 5) {
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if (nAction > 5) {
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@ -219,7 +219,7 @@ void AIScorp::Tick(RunListEvent* ev)
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bVal = true;
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bVal = true;
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}
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}
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int nFlag = FrameFlag[getSeqFrame(nSeq, pActor->nFrame)];
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int nFlag = getSeqFrameFlags(getSeqFrame(nSeq, pActor->nFrame));
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pTarget = pActor->pTarget;
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pTarget = pActor->pTarget;
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switch (nAction)
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switch (nAction)
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@ -58,7 +58,7 @@ static int16_t SeqFlag[kMaxSequences]; // not used at all.
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int16_t FrameSound[kMaxSEQFrames];
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int16_t FrameSound[kMaxSEQFrames];
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int16_t FrameSize[kMaxSEQFrames];
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int16_t FrameSize[kMaxSEQFrames];
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static int16_t FrameBase[kMaxSEQFrames];
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static int16_t FrameBase[kMaxSEQFrames];
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int16_t FrameFlag[kMaxSEQFrames];
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static int16_t FrameFlag[kMaxSEQFrames];
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int16_t ChunkYpos[kMaxSEQChunks];
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int16_t ChunkYpos[kMaxSEQChunks];
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int16_t ChunkXpos[kMaxSEQChunks];
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int16_t ChunkXpos[kMaxSEQChunks];
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@ -201,6 +201,17 @@ int getSeqFrameChunk(const int nFrame)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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int getSeqFrameFlags(const int nFrame)
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{
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return FrameFlag[nFrame];
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int seq_ReadSequence(const char *seqName)
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int seq_ReadSequence(const char *seqName)
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{
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{
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const int16_t StartFrameCount = frames;
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const int16_t StartFrameCount = frames;
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@ -420,17 +431,6 @@ void seq_LoadSequences()
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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int16_t seq_GetFrameFlag(int16_t val, int16_t nFrame)
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{
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return FrameFlag[getSeqFrame(val, nFrame)];
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void seq_DrawPilotLightSeq(double xOffset, double yOffset)
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void seq_DrawPilotLightSeq(double xOffset, double yOffset)
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{
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{
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auto pSect = PlayerList[nLocalPlayer].pPlayerViewSect;
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auto pSect = PlayerList[nLocalPlayer].pPlayerViewSect;
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@ -468,7 +468,7 @@ int seq_DrawGunSequence(int nSeqOffset, int16_t dx, double xOffs, double yOffs,
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int nFrame = getSeqFrame(nSeqOffset, dx);
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int nFrame = getSeqFrame(nSeqOffset, dx);
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int nFrameBase = getSeqFrameChunk(nFrame);
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int nFrameBase = getSeqFrameChunk(nFrame);
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int nFrameSize = FrameSize[nFrame];
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int nFrameSize = FrameSize[nFrame];
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int frameFlag = FrameFlag[nFrame];
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int frameFlag = getSeqFrameFlags(nFrame);
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while (1)
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while (1)
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{
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{
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@ -585,7 +585,7 @@ int seq_PlotArrowSequence(int nSprite, int16_t nSeq, int nVal)
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nStat &= ~(CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_YFLIP);
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nStat &= ~(CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_YFLIP);
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}
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}
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if (FrameFlag[nFrame] & 4) {
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if (getSeqFrameFlags(nFrame) & 4) {
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nShade -= 100;
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nShade -= 100;
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}
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}
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@ -639,7 +639,7 @@ int seq_PlotSequence(int nSprite, int16_t edx, int16_t nFrame, int16_t ecx)
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int8_t shade = pTSprite->shade;
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int8_t shade = pTSprite->shade;
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if (FrameFlag[eax] & 4)
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if (getSeqFrameFlags(eax) & 4)
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{
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{
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shade -= 100;
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shade -= 100;
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}
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}
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@ -110,8 +110,6 @@ struct actionSeq
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extern int16_t frames;
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extern int16_t frames;
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extern int16_t FrameFlag[];
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extern int16_t nShadowWidth;
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extern int16_t nShadowWidth;
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extern int16_t nFlameHeight;
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extern int16_t nFlameHeight;
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@ -134,7 +132,6 @@ int seq_GetSeqPicnum(int16_t nSeq, int16_t edx, int16_t ebx);
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void seq_DrawStatusSequence(int16_t nSequence, uint16_t edx, int16_t ebx);
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void seq_DrawStatusSequence(int16_t nSequence, uint16_t edx, int16_t ebx);
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int seq_DrawGunSequence(int nSeqOffset, int16_t dx, double xOffs, double yOffs, int nShade, int nPal, DAngle angle, bool align = false);
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int seq_DrawGunSequence(int nSeqOffset, int16_t dx, double xOffs, double yOffs, int nShade, int nPal, DAngle angle, bool align = false);
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int16_t seq_GetFrameFlag(int16_t val, int16_t nFrame);
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int seq_PlotSequence(int nSprite, int16_t edx, int16_t nFrame, int16_t ecx);
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int seq_PlotSequence(int nSprite, int16_t edx, int16_t nFrame, int16_t ecx);
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int seq_PlotArrowSequence(int nSprite, int16_t nSeq, int nVal);
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int seq_PlotArrowSequence(int nSprite, int16_t nSeq, int nVal);
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void seq_DrawPilotLightSeq(double xOffset, double yOffset);
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void seq_DrawPilotLightSeq(double xOffset, double yOffset);
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@ -143,6 +140,7 @@ int getSeqFromId(const int nSeqFileId, const int nSeq = 0);
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int getSeqFrame(const int nSeq, const int nFrame = 0);
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int getSeqFrame(const int nSeq, const int nFrame = 0);
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int getSeqFrameCount(const int nSeq);
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int getSeqFrameCount(const int nSeq);
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int getSeqFrameChunk(const int nFrame);
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int getSeqFrameChunk(const int nFrame);
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int getSeqFrameFlags(const int nFrame);
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END_PS_NS
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END_PS_NS
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@ -287,7 +287,7 @@ void AISet::Tick(RunListEvent* ev)
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bVal = true;
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bVal = true;
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}
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}
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int nFlag = FrameFlag[getSeqFrame(nSeq, pActor->nFrame)];
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int nFlag = getSeqFrameFlags(getSeqFrame(nSeq, pActor->nFrame));
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DExhumedActor* pTarget = pActor->pTarget;
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DExhumedActor* pTarget = pActor->pTarget;
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if (pTarget && nAction < 10)
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if (pTarget && nAction < 10)
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@ -123,7 +123,7 @@ void AISpider::Tick(RunListEvent* ev)
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seq_MoveSequence(spp, nSeq, spp->nFrame);
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seq_MoveSequence(spp, nSeq, spp->nFrame);
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int nFrameFlag = FrameFlag[getSeqFrame(nSeq, spp->nFrame)];
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int nFrameFlag = getSeqFrameFlags(getSeqFrame(nSeq, spp->nFrame));
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spp->nFrame++;
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spp->nFrame++;
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if (spp->nFrame >= getSeqFrameCount(nSeq)) {
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if (spp->nFrame >= getSeqFrameCount(nSeq)) {
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