- use the volumes to find the starting maps for the menu and the clusters for the cutscenes.

This commit is contained in:
Christoph Oelckers 2021-05-02 00:58:54 +02:00
parent 825963661b
commit 93bfc35ad6
14 changed files with 51 additions and 78 deletions

View file

@ -64,7 +64,7 @@ struct GameInterface
virtual void MenuSound(EMenuSounds snd) {}
virtual bool CanSave() { return true; }
virtual void CustomMenuSelection(int menu, int item) {}
virtual bool StartGame(FNewGameStartup& gs) { return false; }
virtual bool StartGame(FNewGameStartup& gs) { return true; }
virtual FSavegameInfo GetSaveSig() { return { "", 0, 0}; }
virtual double SmallFontScale() { return 1; }
virtual void SerializeGameState(FSerializer& arc) {}