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- use the volumes to find the starting maps for the menu and the clusters for the cutscenes.
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14 changed files with 51 additions and 78 deletions
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@ -64,7 +64,7 @@ struct GameInterface
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virtual void MenuSound(EMenuSounds snd) {}
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virtual bool CanSave() { return true; }
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virtual void CustomMenuSelection(int menu, int item) {}
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virtual bool StartGame(FNewGameStartup& gs) { return false; }
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virtual bool StartGame(FNewGameStartup& gs) { return true; }
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virtual FSavegameInfo GetSaveSig() { return { "", 0, 0}; }
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virtual double SmallFontScale() { return 1; }
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virtual void SerializeGameState(FSerializer& arc) {}
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