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SW: added CVAR 'sw_nocenterview' to block view centering after landing from a tall jump.
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1 changed files with 3 additions and 1 deletions
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@ -56,6 +56,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "gamestate.h"
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#include "gamestate.h"
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#include "vm.h"
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#include "vm.h"
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CVAR(Bool, sw_nocenterview, false, CVAR_ARCHIVE)
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BEGIN_SW_NS
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BEGIN_SW_NS
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void pSpriteControl(DSWPlayer* pp);
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void pSpriteControl(DSWPlayer* pp);
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@ -2908,7 +2910,7 @@ void DoPlayerFall(DSWPlayer* pp)
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{
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{
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PlayerSound(DIGI_FALLSCREAM, v3df_dontpan|v3df_doppler|v3df_follow,pp);
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PlayerSound(DIGI_FALLSCREAM, v3df_dontpan|v3df_doppler|v3df_follow,pp);
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}
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}
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else if (pp->jump_speed > 1300)
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else if (pp->jump_speed > 1300 && !sw_nocenterview)
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{
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{
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if (!(pp->cmd.ucmd.actions & SB_CENTERVIEW))
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if (!(pp->cmd.ucmd.actions & SB_CENTERVIEW))
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{
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{
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