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- SW: un-flag mirrors that got smashed.
The new renderer cannot check tilenums.
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@ -1367,6 +1367,11 @@ void UpdateWallPortalState()
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continue;
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continue;
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}
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}
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walltype* wal = &wall[mirror[i].mirrorwall];
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walltype* wal = &wall[mirror[i].mirrorwall];
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if (wal->picnum != MIRRORLABEL + i)
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{
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wal->portalflags = 0;
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continue;
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}
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wal->portalflags = 0;
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wal->portalflags = 0;
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wal->portalnum = 0;
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wal->portalnum = 0;
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