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- backend upate from GZDoom
* Vulkan SDK and dependencies updated. * better interface for buffers in the render backend.
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65 changed files with 19806 additions and 5422 deletions
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@ -952,7 +952,7 @@ void GLPPRenderState::Draw()
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{
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if (!shader->Uniforms)
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shader->Uniforms.reset(screen->CreateDataBuffer(POSTPROCESS_BINDINGPOINT, false, false));
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shader->Uniforms->SetData(Uniforms.Data.Size(), Uniforms.Data.Data());
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shader->Uniforms->SetData(Uniforms.Data.Size(), Uniforms.Data.Data(), BufferUsageType::Static);
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static_cast<GLDataBuffer*>(shader->Uniforms.get())->BindBase();
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}
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