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- rewrote the screenshot code to use m_png as its backend.
Mainly to finally get rid of kplib. There's really no use to keep such code around if alternatives are already present.
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32 changed files with 163 additions and 990 deletions
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@ -823,7 +823,7 @@ TArray<GrpInfo> ParseAllGrpInfos(TArray<FileEntry>& filelist)
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TArray<GrpInfo> groups;
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TMap<FString, uint32_t> CRCMap;
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extern FString progdir;
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// This opens the base resource only for reading the grpinfo from it.
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// This opens the base resource only for reading the grpinfo from it which we need before setting up the game state.
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std::unique_ptr<FResourceFile> engine_res;
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FString baseres = progdir + "demolition.pk3";
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engine_res.reset(FResourceFile::OpenResourceFile(baseres, true, true));
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