mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- unsaved bits.
This commit is contained in:
parent
f8105dc92b
commit
8df851c3e3
1 changed files with 5 additions and 5 deletions
|
@ -12522,7 +12522,7 @@ int InitSwordAttack(PLAYERp pp)
|
||||||
nx = MOVEx((1024 + 256) * 3, NORM_ANGLE(bp->ang + dangs[i] + random_amt));
|
nx = MOVEx((1024 + 256) * 3, NORM_ANGLE(bp->ang + dangs[i] + random_amt));
|
||||||
ny = MOVEy((1024 + 256) * 3, NORM_ANGLE(bp->ang + dangs[i] + random_amt));
|
ny = MOVEy((1024 + 256) * 3, NORM_ANGLE(bp->ang + dangs[i] + random_amt));
|
||||||
|
|
||||||
move_missile(bubble, nx, ny, 0L, u->ceiling_dist, u->floor_dist, CLIPMASK_PLAYER, 1);
|
move_missile(bubble, nx, ny, 0, u->ceiling_dist, u->floor_dist, CLIPMASK_PLAYER, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12550,7 +12550,7 @@ int InitSwordAttack(PLAYERp pp)
|
||||||
|
|
||||||
if (dist < CLOSE_RANGE_DIST_FUDGE(sp, psp, reach) && PLAYER_FACING_RANGE(pp, sp, face))
|
if (dist < CLOSE_RANGE_DIST_FUDGE(sp, psp, reach) && PLAYER_FACING_RANGE(pp, sp, face))
|
||||||
{
|
{
|
||||||
if (SpriteOverlapZ(pp->PlayerSprite, itActor->GetSpriteIndex(), Z(20)))
|
if (SpriteOverlapZ(pp->Actor()->GetSpriteIndex(), itActor->GetSpriteIndex(), Z(20)))
|
||||||
{
|
{
|
||||||
if (FAFcansee(sp->x, sp->y, SPRITEp_MID(sp), sp->sectnum, psp->x, psp->y, SPRITEp_MID(psp), psp->sectnum))
|
if (FAFcansee(sp->x, sp->y, SPRITEp_MID(sp), sp->sectnum, psp->x, psp->y, SPRITEp_MID(psp), psp->sectnum))
|
||||||
DoDamage(itActor, pp->Actor());
|
DoDamage(itActor, pp->Actor());
|
||||||
|
@ -12735,7 +12735,7 @@ int InitFistAttack(PLAYERp pp)
|
||||||
|
|
||||||
if (dist < CLOSE_RANGE_DIST_FUDGE(sp, psp, reach) && PLAYER_FACING_RANGE(pp, sp, face))
|
if (dist < CLOSE_RANGE_DIST_FUDGE(sp, psp, reach) && PLAYER_FACING_RANGE(pp, sp, face))
|
||||||
{
|
{
|
||||||
if (SpriteOverlapZ(pp->PlayerSprite, itActor->GetSpriteIndex(), Z(20)) || face == 190)
|
if (SpriteOverlapZ(pp->Actor()->GetSpriteIndex(), itActor->GetSpriteIndex(), Z(20)) || face == 190)
|
||||||
{
|
{
|
||||||
if (FAFcansee(sp->x,sp->y,SPRITEp_MID(sp),sp->sectnum,psp->x,psp->y,SPRITEp_MID(psp),psp->sectnum))
|
if (FAFcansee(sp->x,sp->y,SPRITEp_MID(sp),sp->sectnum,psp->x,psp->y,SPRITEp_MID(psp),psp->sectnum))
|
||||||
DoDamage(itActor, pp->Actor());
|
DoDamage(itActor, pp->Actor());
|
||||||
|
@ -18645,7 +18645,7 @@ int QueueStar(DSWActor* actor)
|
||||||
|
|
||||||
StarQueueHead = (StarQueueHead+1) & (MAX_STAR_QUEUE-1);
|
StarQueueHead = (StarQueueHead+1) & (MAX_STAR_QUEUE-1);
|
||||||
|
|
||||||
return actor->GetSpriteIndex();
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void QueueHole(short hit_sect, short hit_wall, int hit_x, int hit_y, int hit_z)
|
void QueueHole(short hit_sect, short hit_wall, int hit_x, int hit_y, int hit_z)
|
||||||
|
@ -18770,7 +18770,7 @@ int QueueFloorBlood(DSWActor* actor)
|
||||||
RESET(sp->cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
|
RESET(sp->cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
|
||||||
RESET(u->Flags, SPR_SHADOW);
|
RESET(u->Flags, SPR_SHADOW);
|
||||||
|
|
||||||
return spawnedActor->GetSpriteIndex();
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
enum
|
enum
|
||||||
|
|
Loading…
Reference in a new issue