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Remove the register keyword, since it is deprecated in C++11 and removed in C++17.
git-svn-id: https://svn.eduke32.com/eduke32@6143 1a8010ca-5511-0410-912e-c29ae57300e0
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8 changed files with 60 additions and 60 deletions
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@ -40,7 +40,7 @@ extern char *apStrings[MAXQUOTES+1], *apXStrings[MAXQUOTES+1];
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extern int32_t g_numQuoteRedefinitions;
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extern int32_t VM_Execute(int32_t once);
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extern void VM_OnEvent(register int32_t iEventID, register int32_t iActor);
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extern void VM_OnEvent(int32_t iEventID, int32_t iActor);
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extern void VM_ScriptInfo(void);
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extern void VM_Disasm(ofstype beg, int32_t size);
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@ -49,9 +49,9 @@ extern int32_t Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags
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extern int32_t Gv_NewArray(const char *pszLabel, void *arrayptr, int32_t asize, uint32_t dwFlags);
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extern void Gv_Init(void);
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extern int32_t __fastcall Gv_GetVarX(register int32_t id);
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extern void __fastcall Gv_SetVarX(register int32_t id, register int32_t lValue);
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extern int32_t __fastcall Gv_GetVarN(register int32_t id); // 'N' for "no side-effects"... vars and locals only!
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extern int32_t __fastcall Gv_GetVarX(int32_t id);
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extern void __fastcall Gv_SetVarX(int32_t id, int32_t lValue);
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extern int32_t __fastcall Gv_GetVarN(int32_t id); // 'N' for "no side-effects"... vars and locals only!
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extern void SetGamePalette(int32_t);
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