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- voxel management cleanup.
Moving the voxel index into the texExtInfo array and removing most of Blood's and SW's special handling.
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25 changed files with 109 additions and 138 deletions
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@ -81,5 +81,4 @@ struct ModelManager
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};
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int tilehasmodelorvoxel(int const tilenume, int pal);
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inline ModelManager modelManager;
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