- Exhumed: Tidy up nCameraa.

This commit is contained in:
Mitchell Richters 2022-09-06 22:49:04 +10:00 committed by Christoph Oelckers
parent 91c0ff814f
commit 8a4601ef8d

View file

@ -44,7 +44,6 @@ int16_t nQuake[kMaxPlayers] = { 0 };
int nChunkTotal = 0;
DAngle nCameraa;
int nViewTop;
bool bCamera = false;
@ -180,7 +179,7 @@ void DrawView(double smoothRatio, bool sceneonly)
DExhumedActor* pEnemy = nullptr;
int nEnemyPal = -1;
sectortype* pSector = nullptr;
DAngle nAngle, rotscrnang;
DAngle nCameraa, rotscrnang;
fixedhoriz nCamerapan;
DoInterpolations(smoothRatio * (1. / MaxSmoothRatio));
@ -196,7 +195,7 @@ void DrawView(double smoothRatio, bool sceneonly)
nCamera = pActor->spr.pos;
pSector = pActor->sector();
nAngle = pActor->spr.angle;
nCameraa = pActor->spr.angle;
rotscrnang = nullAngle;
SetGreenPal();
@ -224,13 +223,13 @@ void DrawView(double smoothRatio, bool sceneonly)
if (!SyncInput())
{
nCamerapan = PlayerList[nLocalPlayer].horizon.sum();
nAngle = PlayerList[nLocalPlayer].angle.sum();
nCameraa = PlayerList[nLocalPlayer].angle.sum();
rotscrnang = PlayerList[nLocalPlayer].angle.rotscrnang;
}
else
{
nCamerapan = PlayerList[nLocalPlayer].horizon.interpolatedsum(smoothRatio);
nAngle = PlayerList[nLocalPlayer].angle.interpolatedsum(smoothRatio * (1. / MaxSmoothRatio));
nCameraa = PlayerList[nLocalPlayer].angle.interpolatedsum(smoothRatio * (1. / MaxSmoothRatio));
rotscrnang = PlayerList[nLocalPlayer].angle.interpolatedrotscrn(smoothRatio * (1. / MaxSmoothRatio));
}
@ -247,8 +246,6 @@ void DrawView(double smoothRatio, bool sceneonly)
nCamerapan = q16horiz(clamp(nCamerapan.asq16(), gi->playerHorizMin(), gi->playerHorizMax()));
}
nCameraa = nAngle;
if (nSnakeCam >= 0 && !sceneonly)
{
nCamerapan = q16horiz(0);
@ -256,15 +253,15 @@ void DrawView(double smoothRatio, bool sceneonly)
else
{
nCamera.Z = min(nCamera.Z + nQuake[nLocalPlayer] * zinttoworld, pPlayerActor->sector()->floorz);
nCameraa += DAngle::fromBuild((nQuake[nLocalPlayer] >> 7) % 31);
nCameraa += DAngle::fromBam((nQuake[nLocalPlayer] % 4095) << 14);
if (bCamera)
{
nCamera.Z -= 10;
if (!calcChaseCamPos(nCamera, pPlayerActor, &pSector, nAngle, nCamerapan, smoothRatio))
if (!calcChaseCamPos(nCamera, pPlayerActor, &pSector, nCameraa, nCamerapan, smoothRatio))
{
nCamera.Z += 10;
calcChaseCamPos(nCamera, pPlayerActor, &pSector, nAngle, nCamerapan, smoothRatio);
calcChaseCamPos(nCamera, pPlayerActor, &pSector, nCameraa, nCamerapan, smoothRatio);
}
}
}
@ -424,7 +421,6 @@ void SerializeView(FSerializer& arc)
arc("camera", nCamera)
("touchfloor", bTouchFloor)
("chunktotal", nChunkTotal)
("cameraa", nCameraa)
("camera", bCamera)
.Array("vertpan", dVertPan, countof(dVertPan))
.Array("quake", nQuake, countof(nQuake))