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- removed all remnants of the softpoly renderer which was never used in Raze.
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49 changed files with 485 additions and 6471 deletions
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@ -34,8 +34,6 @@
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// Use multiple threads when drawing
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EXTERN_CVAR(Int, r_multithreaded)
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class PolyTriangleThreadData;
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namespace swrenderer { class WallColumnDrawerArgs; }
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// Worker data for each thread executing drawer commands
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@ -64,8 +62,6 @@ public:
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// Working buffer used by the tilted (sloped) span drawer
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const uint8_t *tiltlighting[MAXWIDTH];
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std::unique_ptr<PolyTriangleThreadData> poly;
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size_t debug_draw_pos = 0;
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// Checks if a line is rendered by this thread
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