- removed all remnants of the softpoly renderer which was never used in Raze.

This commit is contained in:
Christoph Oelckers 2022-08-03 13:27:48 +02:00
parent 8de8e51d9d
commit 89e8d7ad58
49 changed files with 485 additions and 6471 deletions

View file

@ -34,8 +34,6 @@
// Use multiple threads when drawing
EXTERN_CVAR(Int, r_multithreaded)
class PolyTriangleThreadData;
namespace swrenderer { class WallColumnDrawerArgs; }
// Worker data for each thread executing drawer commands
@ -64,8 +62,6 @@ public:
// Working buffer used by the tilted (sloped) span drawer
const uint8_t *tiltlighting[MAXWIDTH];
std::unique_ptr<PolyTriangleThreadData> poly;
size_t debug_draw_pos = 0;
// Checks if a line is rendered by this thread