- removed all remnants of the softpoly renderer which was never used in Raze.

This commit is contained in:
Christoph Oelckers 2022-08-03 13:27:48 +02:00
parent 8de8e51d9d
commit 89e8d7ad58
49 changed files with 485 additions and 6471 deletions

View file

@ -27,9 +27,7 @@
#include "v_video.h"
#include "r_thread.h"
#include "r_memory.h"
#include "poly_thread.h"
#include "printf.h"
#include "polyrenderer/drawers/poly_triangle.h"
#include <chrono>
CVAR(Int, r_multithreaded, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
@ -130,11 +128,6 @@ void DrawerThreads::WorkerMain(DrawerThread *thread)
thread->current_queue++;
thread->numa_start_y = thread->numa_node * screen->GetHeight() / thread->num_numa_nodes;
thread->numa_end_y = (thread->numa_node + 1) * screen->GetHeight() / thread->num_numa_nodes;
if (thread->poly)
{
thread->poly->numa_start_y = thread->numa_start_y;
thread->poly->numa_end_y = thread->numa_end_y;
}
start_lock.unlock();
// Do the work: