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- removed all remnants of the softpoly renderer which was never used in Raze.
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49 changed files with 485 additions and 6471 deletions
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@ -27,9 +27,7 @@
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#include "v_video.h"
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#include "r_thread.h"
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#include "r_memory.h"
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#include "poly_thread.h"
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#include "printf.h"
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#include "polyrenderer/drawers/poly_triangle.h"
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#include <chrono>
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CVAR(Int, r_multithreaded, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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@ -130,11 +128,6 @@ void DrawerThreads::WorkerMain(DrawerThread *thread)
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thread->current_queue++;
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thread->numa_start_y = thread->numa_node * screen->GetHeight() / thread->num_numa_nodes;
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thread->numa_end_y = (thread->numa_node + 1) * screen->GetHeight() / thread->num_numa_nodes;
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if (thread->poly)
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{
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thread->poly->numa_start_y = thread->numa_start_y;
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thread->poly->numa_end_y = thread->numa_end_y;
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}
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start_lock.unlock();
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// Do the work:
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