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https://github.com/ZDoom/Raze.git
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- a few more.
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parent
ae47264c78
commit
89ae407fd5
2 changed files with 12 additions and 125 deletions
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@ -541,7 +541,7 @@ void gutsdir_r(spritetype* s, short gtype, short n, short p)
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void movefta_r(void)
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void movefta_r(void)
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{
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{
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int x, px, py, sx, sy;
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int x, px, py, sx, sy;
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short i, j=0, p, psect, ssect, nexti;
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short i, j, p, psect, ssect, nexti;
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spritetype* s;
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spritetype* s;
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i = headspritestat[STAT_ZOMBIEACTOR];
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i = headspritestat[STAT_ZOMBIEACTOR];
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@ -656,44 +656,6 @@ void VM_Execute(native_t loop)
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{
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{
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case concmd_ai:
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insptr++;
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// Following changed to use pointersizes
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AC_AI_ID(vm.pData) = *insptr++; // Ai
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AC_ACTION_ID(vm.pData) = *(apScript + AC_AI_ID(vm.pData)); // Action
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AC_MOVE_ID(vm.pData) = *(apScript + AC_AI_ID(vm.pData) + 1); // move
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vm.pSprite->hitag = *(apScript + AC_AI_ID(vm.pData) + 2); // move flags
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AC_COUNT(vm.pData) = 0;
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AC_ACTION_COUNT(vm.pData) = 0;
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AC_CURFRAME(vm.pData) = 0;
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if (vm.pSprite->hitag & random_angle)
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vm.pSprite->ang = krand2() & 2047;
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continue;
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case concmd_action:
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insptr++;
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AC_ACTION_COUNT(vm.pData) = 0;
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AC_CURFRAME(vm.pData) = 0;
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AC_ACTION_ID(vm.pData) = *insptr++;
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continue;
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case concmd_ifpdistl:
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insptr++;
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VM_CONDITIONAL(!(DEER && sub_535EC()) && vm.playerDist < *(insptr));
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if (vm.playerDist > MAXSLEEPDIST && vm.pActor->timetosleep == 0)
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vm.pActor->timetosleep = SLEEPTIME;
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continue;
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case concmd_ifpdistg:
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VM_CONDITIONAL(vm.playerDist > *(++insptr));
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if (vm.playerDist > MAXSLEEPDIST && vm.pActor->timetosleep == 0)
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vm.pActor->timetosleep = SLEEPTIME;
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continue;
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case concmd_smacksprite:
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case concmd_smacksprite:
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insptr++;
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insptr++;
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if (krand2()&1)
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if (krand2()&1)
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@ -771,92 +733,6 @@ void VM_Execute(native_t loop)
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A_PlaySound(411, vm.spriteNum);
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A_PlaySound(411, vm.spriteNum);
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continue;
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continue;
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case concmd_ifgotweaponce:
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insptr++;
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if ((g_gametypeFlags[ud.coop] & GAMETYPE_WEAPSTAY) && (g_netServer || ud.multimode > 1))
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{
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if (*insptr == 0)
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{
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int j = 0;
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for (; j < pPlayer->weapreccnt; ++j)
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if (pPlayer->weaprecs[j] == vm.pSprite->picnum)
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break;
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VM_CONDITIONAL(j < pPlayer->weapreccnt && vm.pSprite->owner == vm.spriteNum);
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continue;
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}
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else if (pPlayer->weapreccnt < MAX_WEAPON_RECS-1)
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{
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pPlayer->weaprecs[pPlayer->weapreccnt++] = vm.pSprite->picnum;
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VM_CONDITIONAL(vm.pSprite->owner == vm.spriteNum);
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continue;
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}
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}
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VM_CONDITIONAL(0);
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continue;
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case concmd_getlastpal:
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insptr++;
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if (vm.pSprite->picnum == TILE_APLAYER)
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vm.pSprite->pal = g_player[P_GetP(vm.pSprite)].ps->palookup;
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else
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vm.pSprite->pal = vm.pActor->tempang;
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vm.pActor->tempang = 0;
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continue;
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case concmd_tossweapon:
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insptr++;
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// NOTE: assumes that current actor is TILE_APLAYER
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checkweapons(&ps[P_GetP(vm.pSprite)]);
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continue;
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case concmd_mikesnd:
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insptr++;
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if (EDUKE32_PREDICT_FALSE(((unsigned)vm.pSprite->yvel >= MAXSOUNDS)))
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{
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CON_ERRPRINTF("invalid sound %d\n", vm.pUSprite->yvel);
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continue;
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}
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if (!S_CheckSoundPlaying(vm.spriteNum, vm.pSprite->yvel))
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A_PlaySound(vm.pSprite->yvel, vm.spriteNum, CHAN_VOICE);
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continue;
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case concmd_pkick:
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insptr++;
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if ((g_netServer || ud.multimode > 1) && vm.pSprite->picnum == TILE_APLAYER)
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{
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if (g_player[otherp].ps->quick_kick == 0)
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g_player[otherp].ps->quick_kick = 14;
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}
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else if (vm.pSprite->picnum != TILE_APLAYER && pPlayer->quick_kick == 0)
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pPlayer->quick_kick = 14;
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continue;
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case concmd_sizeto:
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insptr++;
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tw = (*insptr++ - vm.pSprite->xrepeat) << 1;
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vm.pSprite->xrepeat += ksgn(tw);
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if ((vm.pSprite->picnum == TILE_APLAYER && vm.pSprite->yrepeat < 36) || *insptr < vm.pSprite->yrepeat
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|| ((vm.pSprite->yrepeat * (tilesiz[vm.pSprite->picnum].y + 8)) << 2) < (vm.pActor->floorz - vm.pActor->ceilingz))
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{
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tw = ((*insptr) - vm.pSprite->yrepeat) << 1;
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if (klabs(tw))
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vm.pSprite->yrepeat += ksgn(tw);
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}
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insptr++;
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continue;
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case concmd_sizeat:
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insptr++;
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vm.pSprite->xrepeat = (uint8_t)*insptr++;
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vm.pSprite->yrepeat = (uint8_t)*insptr++;
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continue;
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case concmd_shoot:
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case concmd_shoot:
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insptr++;
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insptr++;
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@ -1949,6 +1825,17 @@ void VM_Execute(native_t loop)
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case concmd_ifcanseetarget:
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case concmd_ifcanseetarget:
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case concmd_ifnocover:
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case concmd_ifnocover:
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case concmd_ifcansee:
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case concmd_ifcansee:
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case concmd_ai:
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case concmd_action:
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case concmd_ifpdistl:
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case concmd_ifpdistg:
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case concmd_ifgotweaponce:
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case concmd_getlastpal:
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case concmd_tossweapon:
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case concmd_mikesnd:
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case concmd_pkick:
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case concmd_sizeto:
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case concmd_sizeat:
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if (parse()) goto out;
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if (parse()) goto out;
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if (killit_flag & 1) vm.flags |= VM_KILL;
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if (killit_flag & 1) vm.flags |= VM_KILL;
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