Duke: remove setting the xflip flag for sprites rendered in a mirror

The new renderer handles this internally so this flag will just un-flip the sprite again.
This commit is contained in:
Christoph Oelckers 2023-11-18 19:42:05 +01:00
parent 4c33f534ca
commit 86584b54ec

View file

@ -213,8 +213,6 @@ void applyanimations(tspritetype* t, DDukeActor* h, const DVector2& viewVec, DAn
if (h->dispictex.isValid())
h->dispictex = t->spritetexture();
}
else if (display_mirror == 1)
t->cstat |= CSTAT_SPRITE_XFLIP;
if (h->flags4 & SFLAG4_FLASHFRAME0)
{