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Duke: remove setting the xflip flag for sprites rendered in a mirror
The new renderer handles this internally so this flag will just un-flip the sprite again.
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1 changed files with 0 additions and 2 deletions
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@ -213,8 +213,6 @@ void applyanimations(tspritetype* t, DDukeActor* h, const DVector2& viewVec, DAn
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if (h->dispictex.isValid())
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h->dispictex = t->spritetexture();
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}
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else if (display_mirror == 1)
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t->cstat |= CSTAT_SPRITE_XFLIP;
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if (h->flags4 & SFLAG4_FLASHFRAME0)
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{
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