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- tweaked the fade ramp a bit.
For Duke Nukem and its direct offspring (Nam, WW2GI and Redneck Rampage) the ramp is not a linear fade from 0 to 1, it needs to be a little darker than that. Unfortunately the proper factor needed here must be set manually, this cannot really be calculated from the lookup tables.
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8 changed files with 37 additions and 14 deletions
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@ -320,9 +320,14 @@ public:
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renderState.NumShades = numshades;
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}
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void SetShadeDiv(int value)
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{
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renderState.ShadeDiv = 1.f / value; // There's 3 values here: Blood uses 62 with numShades = 64, Ion Fury uses 30 with NumShades = 32, the other games use 26 with NumShades = 32.
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}
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void SetVisibility(float visibility, float fviewingrange)
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{
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renderState.VisFactor = visibility * fviewingrange * (1.f / (64.f * 65536.f));
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renderState.VisFactor = visibility* fviewingrange* (1.f / (64.f * 65536.f));
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}
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void UseColorOnly(bool yes)
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