mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
Lunatic: Fix compilation of C++ build, but not starting up yet.
BUILD_LUNATIC. git-svn-id: https://svn.eduke32.com/eduke32@4286 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
60612d07f0
commit
842cce37b7
10 changed files with 56 additions and 14 deletions
|
@ -470,6 +470,12 @@ ifneq ($(LUNATIC),0)
|
|||
# chains!
|
||||
override DISABLEINLINING=1
|
||||
|
||||
ifneq ($(CPLUSPLUS),0)
|
||||
# FIXME: Lunatic C++ doesn't build because otherwise it doesn't find
|
||||
# INT32_MIN and the like.
|
||||
BASECFLAGS+= -D__STDC_LIMIT_MACROS
|
||||
endif
|
||||
|
||||
BASECOMMONFLAGS+= -I$(MAKEFILE_COMMON_DIR)/source/lunatic -DLUNATIC
|
||||
ifneq ($(USE_LUAJIT_2_1),0)
|
||||
BASECOMMONFLAGS+= -DUSE_LUAJIT_2_1
|
||||
|
|
|
@ -3,12 +3,20 @@
|
|||
#ifndef ENGINE_LUNATIC_H_
|
||||
#define ENGINE_LUNATIC_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef USE_LUAJIT_2_1
|
||||
# include <luajit-2.1/lua.h>
|
||||
#else
|
||||
# include <luajit-2.0/lua.h>
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
@ -25,9 +33,9 @@ void L_CheckAndRegisterFunction(lua_State *L, void *regkeyaddr);
|
|||
int L_HandleError(lua_State *L, int errcode, void (*ErrorPrintFunc)(const char *));
|
||||
|
||||
// Callback on Lua error. <str> must be used immediately or strdup'd.
|
||||
void (*L_ErrorFunc)(const char *str);
|
||||
extern void (*L_ErrorFunc)(const char *str);
|
||||
// Out-of-memory handler, supposed to terminate the host program.
|
||||
void (*L_OutOfMemFunc)(void);
|
||||
extern void (*L_OutOfMemFunc)(void);
|
||||
|
||||
int L_CreateState(L_State *estate, const char *name, void (*StateSetupFunc)(lua_State *));
|
||||
void L_DestroyState(L_State *estate);
|
||||
|
|
|
@ -1,5 +1,9 @@
|
|||
/* The Lunatic Interpreter, part of EDuke32. Common, engine-side stuff. */
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef USE_LUAJIT_2_1
|
||||
# include <luajit-2.1/lua.h>
|
||||
# include <luajit-2.1/lualib.h>
|
||||
|
@ -10,6 +14,10 @@
|
|||
# include <luajit-2.0/lauxlib.h>
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include "cache1d.h"
|
||||
#include "osd.h"
|
||||
|
||||
|
@ -66,7 +74,7 @@ static int32_t read_whole_file(const char *fn, char **retbufptr)
|
|||
if (flen == 0)
|
||||
return 5;
|
||||
|
||||
buf = Bmalloc(flen+1);
|
||||
buf = (char *)Bmalloc(flen+1);
|
||||
if (!buf)
|
||||
{
|
||||
kclose(fid);
|
||||
|
|
|
@ -9620,7 +9620,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
|
||||
#ifdef LUNATIC
|
||||
g_argv = argv;
|
||||
g_elModules = Bcalloc(argc+1, sizeof(char *));
|
||||
g_elModules = (const char **)Bcalloc(argc+1, sizeof(char *));
|
||||
Bassert(g_elModules);
|
||||
#endif
|
||||
ud.fta_on = 1;
|
||||
|
@ -10727,7 +10727,7 @@ LUNATIC_EXTERN void El_SetCON(const char *conluacode)
|
|||
{
|
||||
int32_t slen = Bstrlen(conluacode);
|
||||
|
||||
g_elCON = Bmalloc(slen);
|
||||
g_elCON = (char *)Bmalloc(slen);
|
||||
if (g_elCON == NULL)
|
||||
G_GameExit("OUT OF MEMORY in El_SetCON!");
|
||||
|
||||
|
|
|
@ -29,7 +29,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#define _gamevars_c_
|
||||
|
||||
#if !defined LUNATIC
|
||||
#ifdef LUNATIC
|
||||
int32_t g_noResetVars;
|
||||
LUNATIC_CB void (*A_ResetVars)(int32_t iActor);
|
||||
#else
|
||||
# include "gamestructures.c"
|
||||
|
||||
extern int32_t OSD_errors;
|
||||
|
|
|
@ -112,8 +112,8 @@ void Gv_ResetVars(void);
|
|||
int32_t Gv_ReadSave(int32_t fil,int32_t newbehav);
|
||||
void Gv_WriteSave(FILE *fil,int32_t newbehav);
|
||||
#else
|
||||
int32_t g_noResetVars;
|
||||
LUNATIC_CB void (*A_ResetVars)(int32_t iActor);
|
||||
extern int32_t g_noResetVars;
|
||||
extern LUNATIC_CB void (*A_ResetVars)(int32_t iActor);
|
||||
#endif
|
||||
|
||||
void Gv_ResetSystemDefaults(void);
|
||||
|
|
|
@ -5,6 +5,10 @@
|
|||
#include <errno.h>
|
||||
#include <string.h> // strerror
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef USE_LUAJIT_2_1
|
||||
# include <luajit-2.1/lualib.h>
|
||||
# include <luajit-2.1/lauxlib.h>
|
||||
|
@ -13,6 +17,10 @@
|
|||
# include <luajit-2.0/lauxlib.h>
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include "build.h" // printext256
|
||||
|
||||
#include "lunatic_game.h"
|
||||
|
@ -56,9 +64,18 @@ static uint8_t g_tweakTracebackMsg = 0;
|
|||
static int32_t SetEvent_CF(lua_State *L);
|
||||
static int32_t SetActor_CF(lua_State *L);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// in lpeg.o
|
||||
extern int luaopen_lpeg(lua_State *L);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
typedef struct {
|
||||
uint32_t x, y, z, c;
|
||||
|
@ -103,7 +120,7 @@ void El_PrintTimes(void)
|
|||
const int32_t baselen = Bstrlen(basefn);
|
||||
const int32_t addnlen = Bstrlen(".actors.csv"); // MUST equal that of ".events.csv"
|
||||
|
||||
char *fullfn = Bmalloc(baselen + addnlen + 1);
|
||||
char *fullfn = (char *)Bmalloc(baselen + addnlen + 1);
|
||||
BFILE *outf;
|
||||
|
||||
if (fullfn == NULL)
|
||||
|
@ -252,7 +269,7 @@ LUNATIC_EXTERN void El_OnError(const char *str)
|
|||
// Otherwise, allocate storage for the potentially clipped error string...
|
||||
if (nl)
|
||||
{
|
||||
errstr = Bmalloc(nl-str+1);
|
||||
errstr = (char *)Bmalloc(nl-str+1);
|
||||
if (errstr)
|
||||
{
|
||||
Bmemcpy(errstr, str, nl-str);
|
||||
|
@ -413,7 +430,7 @@ DEFINE_VOID_CFUNC(G_ShowView, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(
|
|||
|
||||
#define CFUNC_REG(Name) { #Name, Name##_CF }
|
||||
|
||||
struct { const char *name; lua_CFunction func; } cfuncs[] =
|
||||
static struct { const char *name; lua_CFunction func; } cfuncs[] =
|
||||
{
|
||||
CFUNC_REG(P_AddWeaponMaybeSwitchI),
|
||||
CFUNC_REG(P_CheckWeaponI),
|
||||
|
|
|
@ -42,7 +42,7 @@ int32_t El_CallActor(L_State *estate, int32_t actortile, int32_t iActor, int32_t
|
|||
extern int8_t el_addNewErrors; // add new errors to display?
|
||||
void El_OnError(const char *str);
|
||||
|
||||
int32_t (*El_RestoreGamevars)(const char *savecode);
|
||||
extern int32_t (*El_RestoreGamevars)(const char *savecode);
|
||||
|
||||
static inline int32_t El_HaveEvent(int32_t eventidx) { return g_elEvents[eventidx]!=0; }
|
||||
static inline int32_t El_HaveActor(int32_t actortile) { return g_elActors[actortile].haveit!=0; }
|
||||
|
|
|
@ -1796,7 +1796,7 @@ static int32_t El_ReadSaveCode(int32_t fil)
|
|||
|
||||
if (slen > 0)
|
||||
{
|
||||
char *svcode = Bmalloc(slen+1);
|
||||
char *svcode = (char *)Bmalloc(slen+1);
|
||||
if (svcode == NULL)
|
||||
G_GameExit("OUT OF MEMORY in doloadplayer2().");
|
||||
|
||||
|
|
|
@ -93,7 +93,7 @@ void G_Util_PtrToIdx(void *ptr, int32_t count, const void *base, int32_t mode);
|
|||
void G_Util_PtrToIdx2(void *ptr, int32_t count, size_t stride, const void *base, int32_t mode);
|
||||
|
||||
#ifdef LUNATIC
|
||||
const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum);
|
||||
extern const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue