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Revert "SW: Improve main game loop."
This reverts commite878c5bab8
. Revert "SW: Use Q16.16 for horiz." This reverts commitf07a0ae01e
. Revert "SW: Use Q16.16 for angle." This reverts commit1ecc74c2ec
. Revert "SW: Minor repairs for Q16.16 implementation." This reverts commitd78d046bad
. Revert "SW: Process input at frame rate." This reverts commitc162014dab
. Revert "SW: Amendments to accommodate changes in master." This reverts commiteaa51138ad
. Revert "SW: Fix incorrectly declared function input type." This reverts commit1cdd5b08d8
. Revert "SW: Amend scaleAdjustmentToInterval() with correct value for SW." This reverts commitd4dd737cd5
. Revert "SW: Refinements to new input code." This reverts commit5ebc65a1fb
. Revert "SW: Adjust look and snap up/down keys and slightly tune PLAYER_TURN_AMOUNT." This reverts commit2852536dbf
. Revert "SW: Get PLAYER_TURN_SCALE to be just right." This reverts commit4630c8a0b7
. Revert "SW: Make map follow mode work better." This reverts commit8e94c48eff
. Revert "SW: Remove line accidentally left from 'MoveScrollMode2D()'." This reverts commit5db8047b41
. Revert "Fix multiplayer desync after the change to q16 angle and horiz." This reverts commit3bc46078b8
. Revert "SW: Revert commented out horiz->q16horiz renames in DSPRINTF strings" This reverts commit537313f620
. Revert "sw/src/draw.cpp:drawscreen: We can set the pp->si* fields just once," This reverts commitd2e9595980
. Revert "sw/src/game.cpp:LoadLevel: Rename q16ang -> ang" This reverts commita178961a3e
. Revert "SW: Minor tweaks." This reverts commit377ba68344
. Revert "SW: Further refine turning and optimise horizon adjustment." This reverts commit039022d9ac
. Revert "SW: Don't process input at frame rate if ScrollMode2D is true." This reverts commit1aa1e62c4d
. Revert "SW: Use a bit more Q16.16 in places." This reverts commit40ca656f38
. Revert "SW: Use the old interpolation path in drawscreen if player is dead" This reverts commit2d73466425
. Revert "SW: Smooth out 180 degree turn landing and replace some fix16_min/max with fix16_clamp." This reverts commit0996e87f79
. Revert "Change Next/Previous Weapon button handling for Shadow Warrior." This reverts commitf6b8ca6a22
. Revert "SW: Make "Center_View" key return smoothly." This reverts commit23c401fbc2
. Revert "SW: Use the old interpolation path in drawscreen if player is dead" This reverts commit43ec16eb55
. Revert "Interpolation fixes for SW:" This reverts commitac8a7ecfbd
. Revert "SW: Reset the number of interpolations on level load" This reverts commit04bf8499e7
. Revert "Another change modifying saved game format in SW:" This reverts commite80888523e
. Revert "SW: Interpolate sector objects in non-demo, single player games." This reverts commit996ab77cf4
. Revert "- fixed merge errors in SW." This reverts commitb8cfa94568
. Revert "- fix interpolation stutters when opening console for SW." This reverts commit99fdbfb6cb
. Revert "- reset buttonMap button states after returning from pause for SW (stops keys acting stuck down if down prior to pausing)." This reverts commit693b6955da
. Revert "SW: fix stupid input scaling bug" This reverts commit1c79e6e17c
. Revert "SW: Make vehicle input better." This reverts commit670a53c402
. Revert "SW: Change fix16_from_float() to fix16_from_int() that was changed in4630c8a0b7
but should have been reverted in377ba68344
." This reverts commit423c9da071
. Revert "SW: Remove ScrollMode2D extern boolean and move into PLAYERp struct." This reverts commit31eb55c1fa
.
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