mirror of
https://github.com/ZDoom/Raze.git
synced 2025-06-03 02:30:58 +00:00
- save the entire engine state as JSON.
The sprite lists may still need optimization. Due to different handling between Blood and the core engine they need to be written out completely which is quite wasteful.
This commit is contained in:
parent
bdc1f66131
commit
817fa8aba3
10 changed files with 180 additions and 181 deletions
|
@ -943,8 +943,6 @@ int32_t engineInit(void)
|
|||
|
||||
xyaspect = -1;
|
||||
|
||||
showinvisibility = 0;
|
||||
|
||||
voxelmemory.Reset();
|
||||
|
||||
for (i=0; i<MAXTILES; i++)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue