- save the entire engine state as JSON.

The sprite lists may still need optimization. Due to different handling between Blood and the core engine they need to be written out completely which is quite wasteful.
This commit is contained in:
Christoph Oelckers 2020-10-13 19:43:45 +02:00
parent bdc1f66131
commit 817fa8aba3
10 changed files with 180 additions and 181 deletions

View file

@ -943,8 +943,6 @@ int32_t engineInit(void)
xyaspect = -1;
showinvisibility = 0;
voxelmemory.Reset();
for (i=0; i<MAXTILES; i++)