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- Exhumed: Slightly tidy up updatePlayerWeapon()
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1 changed files with 4 additions and 3 deletions
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@ -1194,14 +1194,15 @@ static void updatePlayerWeapon(Player* const pPlayer)
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if (const auto weapDir = (newWeap == WeaponSel_Next) - (newWeap == WeaponSel_Prev))
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if (const auto weapDir = (newWeap == WeaponSel_Next) - (newWeap == WeaponSel_Prev))
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{
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{
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int nextWeap = getWrappedIndex(pPlayer->nCurrentWeapon + weapDir, kMaxWeapons);
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int nextWeap = pPlayer->nCurrentWeapon;
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int haveWeap = pPlayer->nPlayerWeapons & (1 << nextWeap);
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int haveWeap;
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while (nextWeap && (!haveWeap || (haveWeap && !pPlayer->nAmmo[nextWeap])))
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do
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{
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{
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nextWeap = getWrappedIndex(nextWeap + weapDir, kMaxWeapons);
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nextWeap = getWrappedIndex(nextWeap + weapDir, kMaxWeapons);
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haveWeap = pPlayer->nPlayerWeapons & (1 << nextWeap);
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haveWeap = pPlayer->nPlayerWeapons & (1 << nextWeap);
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}
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}
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while (nextWeap && (!haveWeap || (haveWeap && !pPlayer->nAmmo[nextWeap])));
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SetNewWeapon(pPlayer->nPlayer, nextWeap);
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SetNewWeapon(pPlayer->nPlayer, nextWeap);
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}
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}
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