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- removed the Build color matching code
For the handful of lookups it got used for the needed data is too large and the lookup not precise enough. ZDoom's BestColor yields better results, does not need any tables and for the small amount of lookups being performed is more than adequate.
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14 changed files with 10 additions and 363 deletions
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@ -13,7 +13,6 @@
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#include "common.h"
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#include "mdsprite.h" // md3model_t
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#include "colmatch.h"
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#include "textures.h"
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#include "bitmap.h"
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#include "m_argv.h"
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@ -2711,8 +2710,6 @@ static int32_t defsparser(scriptfile *script)
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if (didLoadPal && id == 0)
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{
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paletteInitClosestColorMap(palette);
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paletteloaded |= PALETTE_MAIN;
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}
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}
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