mirror of
https://github.com/ZDoom/Raze.git
synced 2025-02-22 11:31:11 +00:00
- Blood: Eliminate VIEW::angle
.
This commit is contained in:
parent
72e71cdc42
commit
80121f6021
3 changed files with 0 additions and 3 deletions
|
@ -44,7 +44,6 @@ void GameInterface::WarpToCoords(double x, double y, double z, DAngle ang, int h
|
||||||
if (ang != DAngle::fromDeg(INT_MIN))
|
if (ang != DAngle::fromDeg(INT_MIN))
|
||||||
{
|
{
|
||||||
pPlayer->angle.oang = pPlayer->angle.ang = gView->angle.ang = ang;
|
pPlayer->angle.oang = pPlayer->angle.ang = gView->angle.ang = ang;
|
||||||
pView->angle = ang;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (horz != INT_MIN)
|
if (horz != INT_MIN)
|
||||||
|
|
|
@ -61,7 +61,6 @@ void viewBackupView(int nPlayer)
|
||||||
{
|
{
|
||||||
PLAYER* pPlayer = &gPlayer[nPlayer];
|
PLAYER* pPlayer = &gPlayer[nPlayer];
|
||||||
VIEW* pView = &gPrevView[nPlayer];
|
VIEW* pView = &gPrevView[nPlayer];
|
||||||
pView->angle = pPlayer->angle.ang;
|
|
||||||
pView->pos.XY() = pPlayer->actor->spr.pos.XY();
|
pView->pos.XY() = pPlayer->actor->spr.pos.XY();
|
||||||
pView->viewz = pPlayer->zView;
|
pView->viewz = pPlayer->zView;
|
||||||
pView->weaponZ = pPlayer->zWeapon - pPlayer->zView - 0xc00;
|
pView->weaponZ = pPlayer->zWeapon - pPlayer->zView - 0xc00;
|
||||||
|
|
|
@ -43,7 +43,6 @@ struct VIEW {
|
||||||
fixedhoriz horiz; // horiz
|
fixedhoriz horiz; // horiz
|
||||||
fixedhoriz horizoff; // horizoff
|
fixedhoriz horizoff; // horizoff
|
||||||
int slope;
|
int slope;
|
||||||
DAngle angle; // angle
|
|
||||||
int weaponZ; // weapon z
|
int weaponZ; // weapon z
|
||||||
int viewz; // view z
|
int viewz; // view z
|
||||||
int zViewVel;
|
int zViewVel;
|
||||||
|
|
Loading…
Reference in a new issue