- Blood: Eliminate VIEW::angle.

This commit is contained in:
Mitchell Richters 2022-09-10 21:50:17 +10:00 committed by Christoph Oelckers
parent 72e71cdc42
commit 80121f6021
3 changed files with 0 additions and 3 deletions

View file

@ -44,7 +44,6 @@ void GameInterface::WarpToCoords(double x, double y, double z, DAngle ang, int h
if (ang != DAngle::fromDeg(INT_MIN)) if (ang != DAngle::fromDeg(INT_MIN))
{ {
pPlayer->angle.oang = pPlayer->angle.ang = gView->angle.ang = ang; pPlayer->angle.oang = pPlayer->angle.ang = gView->angle.ang = ang;
pView->angle = ang;
} }
if (horz != INT_MIN) if (horz != INT_MIN)

View file

@ -61,7 +61,6 @@ void viewBackupView(int nPlayer)
{ {
PLAYER* pPlayer = &gPlayer[nPlayer]; PLAYER* pPlayer = &gPlayer[nPlayer];
VIEW* pView = &gPrevView[nPlayer]; VIEW* pView = &gPrevView[nPlayer];
pView->angle = pPlayer->angle.ang;
pView->pos.XY() = pPlayer->actor->spr.pos.XY(); pView->pos.XY() = pPlayer->actor->spr.pos.XY();
pView->viewz = pPlayer->zView; pView->viewz = pPlayer->zView;
pView->weaponZ = pPlayer->zWeapon - pPlayer->zView - 0xc00; pView->weaponZ = pPlayer->zWeapon - pPlayer->zView - 0xc00;

View file

@ -43,7 +43,6 @@ struct VIEW {
fixedhoriz horiz; // horiz fixedhoriz horiz; // horiz
fixedhoriz horizoff; // horizoff fixedhoriz horizoff; // horizoff
int slope; int slope;
DAngle angle; // angle
int weaponZ; // weapon z int weaponZ; // weapon z
int viewz; // view z int viewz; // view z
int zViewVel; int zViewVel;