- Blood: Move some effect code into viewUpdateShake() along with the other effect code.

This commit is contained in:
Mitchell Richters 2022-09-30 18:26:45 +10:00 committed by Christoph Oelckers
parent 6636064d1f
commit 7eda11fa2c

View file

@ -423,6 +423,8 @@ void viewUpdateShake(PLAYER* pPlayer, DVector3& cPos, DAngle& cA, DAngle& cH, do
}; };
doEffect(pPlayer->flickerEffect); doEffect(pPlayer->flickerEffect);
doEffect(pPlayer->quakeEffect); doEffect(pPlayer->quakeEffect);
cH += DAngle::fromDeg((1 - BobVal((pPlayer->tiltEffect << 2) + 512)) * 13.2);
} }
@ -513,7 +515,7 @@ static void SetupView(PLAYER* pPlayer, DVector3& cPos, DAngle& cA, DAngle& cH, s
} }
viewUpdateShake(pPlayer, cPos, cA, cH, shakeX, shakeY); viewUpdateShake(pPlayer, cPos, cA, cH, shakeX, shakeY);
cH += DAngle::fromDeg((1 - BobVal((pPlayer->tiltEffect << 2) + 512)) * 13.2);
if (gViewPos == 0) if (gViewPos == 0)
{ {
if (cl_viewhbob) if (cl_viewhbob)