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- Duke: Remove PlayerNewWeapon()
wrapper.
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af99ba9ae2
commit
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2 changed files with 1 additions and 7 deletions
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@ -121,12 +121,6 @@ inline void PlayerSetInput(int pl, ESyncBits bit)
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getPlayer(pl)->cmd.ucmd.actions |= bit;
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getPlayer(pl)->cmd.ucmd.actions |= bit;
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}
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}
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inline int PlayerNewWeapon(int pl)
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{
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return getPlayer(pl)->cmd.ucmd.getNewWeapon();
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}
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inline void PlayerSetItemUsed(int pl, int num)
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inline void PlayerSetItemUsed(int pl, int num)
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{
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{
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getPlayer(pl)->cmd.ucmd.setItemUsed(num - 1);
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getPlayer(pl)->cmd.ucmd.setItemUsed(num - 1);
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@ -243,7 +243,7 @@ void hud_input(int plnum)
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if (dainv >= 1 && dainv < 8) FTA(invquotes[dainv - 1], p);
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if (dainv >= 1 && dainv < 8) FTA(invquotes[dainv - 1], p);
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}
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}
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int weap = PlayerNewWeapon(plnum);
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int weap = p->cmd.ucmd.getNewWeapon();
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if (weap > 1 && p->kickback_pic > 0)
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if (weap > 1 && p->kickback_pic > 0)
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p->wantweaponfire = weap - 1;
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p->wantweaponfire = weap - 1;
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