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- Clean out where inputState.ClearAllInput()
is called.
* We can do this from just a few places and achieve the same result as having it sprinkled everywhere did.
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8 changed files with 2 additions and 17 deletions
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@ -266,6 +266,7 @@ static void GameTicker()
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case ga_level:
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Net_ClearFifo();
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inputState.ClearAllInput();
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gamestate = GS_LEVEL;
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break;
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