- transitioned FTexture.

Mostly working. Note: Brightmaps must be per-translation!
This commit is contained in:
Christoph Oelckers 2020-05-24 19:12:22 +02:00
parent 71ab8c0b10
commit 7a84887fc4
18 changed files with 1425 additions and 395 deletions

View file

@ -396,3 +396,8 @@ void DFrameBuffer::FinishScene()
GLInterface.DoDraw();
}
}
IHardwareTexture* CreateHardwareTexture()
{
return screen->CreateHardwareTexture();
}