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- transitioned FTexture.
Mostly working. Note: Brightmaps must be per-translation!
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18 changed files with 1425 additions and 395 deletions
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@ -396,3 +396,8 @@ void DFrameBuffer::FinishScene()
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GLInterface.DoDraw();
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}
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}
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IHardwareTexture* CreateHardwareTexture()
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{
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return screen->CreateHardwareTexture();
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}
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