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- fixing some issues. Level transitions in Duke are working now.
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parent
e5e8c02f1d
commit
77f96a1c75
5 changed files with 17 additions and 9 deletions
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@ -415,8 +415,8 @@ class ScreenJobRunner
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int index = -1;
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float screenfade;
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bool clearbefore;
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uint64_t startTime = -1;
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uint64_t lastTime = -1;
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int64_t startTime = -1;
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int64_t lastTime = -1;
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int actionState;
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int terminateState;
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@ -474,7 +474,7 @@ public:
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auto now = I_nsTime();
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bool processed = job.job->ProcessInput();
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bool skiprequest = inputState.CheckAllInput() && !processed;
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if (startTime == -1) startTime = now;
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if (startTime == -1) lastTime = startTime = now;
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if (M_Active())
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{
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