- scriptified shootshrinker and moved all shrinker code to a separate file.

This commit is contained in:
Christoph Oelckers 2022-12-23 09:17:51 +01:00
parent e82981929d
commit 77d14ec721
5 changed files with 124 additions and 121 deletions

View file

@ -893,50 +893,6 @@ static void shootmortar(DDukeActor* actor, int p, const DVector3& pos, DAngle an
//
//---------------------------------------------------------------------------
static void shootshrinker(DDukeActor* actor, int p, const DVector3& pos, DAngle ang, int atwith)
{
double vel = 48.;
double zvel;
if (actor->spr.extra >= 0) actor->spr.shade = -96;
if (p >= 0)
{
auto aimed = isNamWW2GI() ? nullptr : aim(actor, AUTO_AIM_ANGLE);
if (aimed)
{
auto tex = TexMan.GetGameTexture(aimed->spr.spritetexture());
double dal = ((aimed->spr.scale.X * tex->GetDisplayHeight()) * 0.5);
double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length();
zvel = ((aimed->spr.pos.Z - pos.Z - dal - 4) * 48) / dist;
ang = (aimed->spr.pos.XY() - pos.XY()).Angle();
}
else
setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 49.);
}
else if (actor->spr.statnum != 3)
{
double x;
int j = findplayer(actor, &x);
double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
zvel = ((ps[j].GetActor()->getOffsetZ() - pos.Z) * 32) / dist;
}
else zvel = 0;
auto spawned = CreateActor(actor->sector(),
pos.plusZ(2) + ang.ToVector() * 0.25, PClass::FindActor("DukeShrinkSpark"), -16, DVector2(0.4375, 0.4375), ang, vel, zvel, actor, 4);
if (spawned)
{
spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
spawned->clipdist = 8;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void shoot_d(DDukeActor* actor, int atwith, PClass *cls)
{
int p;
@ -1024,10 +980,6 @@ void shoot_d(DDukeActor* actor, int atwith, PClass *cls)
case DTILE_GROWSPARK:
shootgrowspark(actor, p, spos, sang);
break;
case DTILE_SHRINKER:
shootshrinker(actor, p, spos, sang, atwith);
break;
}
return;
}

View file

@ -158,6 +158,10 @@ version "4.10"
#include "zscript/games/duke/actors/pig.zs"
#include "zscript/games/duke/actors/rabbit.zs"
#include "zscript/games/duke/actors/dukeweapons/shrinker.zs"
#include "zscript/games/duke/world/dukebreak.zs"
#include "zscript/games/duke/world/redneckbreak.zs"

View file

@ -36,14 +36,6 @@ class DukeShotgunShot : DukeActor
}
}
class DukeShrinker : DukeActor
{
default
{
pic "SHRINKER";
}
}
class RedneckShotgunShot : DukeShotgunShot
{
}

View file

@ -0,0 +1,120 @@
class DukeShrinker : DukeActor
{
default
{
pic "SHRINKER";
}
override bool ShootThis(DukeActor shooter, DukePlayer p, Vector3 pos, double ang) const
{
double vel = 48.;
double zvel;
if (shooter.extra >= 0) shooter.shade = -96;
if (p != null)
{
let aimed = Raze.IsNamWW2GI()? null : shooter.aim(self);
if (aimed)
{
double dal = ((aimed.scale.X * aimed.spriteHeight()) * 0.5); // note the incorrect scale this uses!
double dist = (p.actor.pos.XY - aimed.pos.XY).Length();
zvel = ((aimed.pos.Z - pos.Z - dal - 4) * 48) / dist;
ang = (aimed.pos.XY - pos.XY).Angle();
}
else
[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 49.);
}
else if (shooter.statnum != STAT_EFFECTOR)
{
double x;
DukePlayer j;
[j, x] = shooter.findplayer();
double dist = (j.actor.pos.XY - shooter.pos.XY).Length();
zvel = ((j.actor.viewzoffset - pos.Z) * 32) / dist;
}
else zvel = 0;
let spawned = dlevel.SpawnActor(shooter.sector, pos.plusZ(2) + ang.ToVector() * 0.25, "DukeShrinkSpark", -16, (0.4375, 0.4375), ang, vel, zvel, shooter, STAT_PROJECTILE);
if (spawned)
{
spawned.cstat = CSTAT_SPRITE_YCENTER;
spawned.clipdist = 8;
}
return true;
}
}
/*
class NamShrinker : DukeShrinker
{
default
{
+NOAUTOAIM;
}
}
*/
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DukeShrinkSpark : DukeProjectile
{
default
{
spriteset "SHRINKSPARK", "SHRINKSPARK1", "SHRINKSPARK2", "SHRINKSPARK3";
+FULLBRIGHT;
+MIRRORREFLECT;
+NOFLOORPAL;
}
override void posthiteffect(CollisionData coll)
{
self.spawn('DukeShrinkerExplosion');
self.PlayActorSound("SHRINKER_HIT");
self.hitradius(gs.shrinkerblastradius, 0, 0, 0, 0);
self.Destroy();
}
override bool animate(tspritetype tspr)
{
tspr.setSpritePic(self, (PlayClock >> 4) & 3);
return true;
}
override class<DukeActor> GetRadiusDamageType(int targhealth)
{
return 'DukeShrinkSpark';
}
}
class DukeShrinkerExplosion : DukeActor
{
default
{
spriteset "SHRINKEREXPLOSION";
+FULLBRIGHT;
+FORCERUNCON;
}
override void Initialize()
{
let owner = self.ownerActor;
if (owner != self)
{
self.Angle = owner.Angle;
self.cstat = CSTAT_SPRITE_YCENTER | randomXFlip();
double c,f;
[c, f] = self.sector.getSlopes(self.pos.XY);
self.pos.Z = min(self.pos.Z, f - 12);
}
self.shade = -64;
self.scale = (0.5, 0.5);
self.ChangeStat(STAT_MISC);
}
}

View file

@ -266,71 +266,6 @@ class DukeFirelaserTrail : DukeActor
//
//---------------------------------------------------------------------------
class DukeShrinkSpark : DukeProjectile
{
default
{
spriteset "SHRINKSPARK", "SHRINKSPARK1", "SHRINKSPARK2", "SHRINKSPARK3";
+FULLBRIGHT;
+MIRRORREFLECT;
+NOFLOORPAL;
}
override void posthiteffect(CollisionData coll)
{
self.spawn('DukeShrinkerExplosion');
self.PlayActorSound("SHRINKER_HIT");
self.hitradius(gs.shrinkerblastradius, 0, 0, 0, 0);
self.Destroy();
}
override bool animate(tspritetype tspr)
{
tspr.setSpritePic(self, (PlayClock >> 4) & 3);
return true;
}
override class<DukeActor> GetRadiusDamageType(int targhealth)
{
return 'DukeShrinkSpark';
}
}
class DukeShrinkerExplosion : DukeActor
{
default
{
spriteset "SHRINKEREXPLOSION";
+FULLBRIGHT;
+FORCERUNCON;
}
override void Initialize()
{
let owner = self.ownerActor;
if (owner != self)
{
self.Angle = owner.Angle;
self.cstat = CSTAT_SPRITE_YCENTER | randomXFlip();
double c,f;
[c, f] = self.sector.getSlopes(self.pos.XY);
self.pos.Z = min(self.pos.Z, f - 12);
}
self.shade = -64;
self.scale = (0.5, 0.5);
self.ChangeStat(STAT_MISC);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DukeRPG : DukeProjectile
{
default