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- scriptified shootshrinker and moved all shrinker code to a separate file.
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e82981929d
commit
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5 changed files with 124 additions and 121 deletions
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@ -893,50 +893,6 @@ static void shootmortar(DDukeActor* actor, int p, const DVector3& pos, DAngle an
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//
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//---------------------------------------------------------------------------
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static void shootshrinker(DDukeActor* actor, int p, const DVector3& pos, DAngle ang, int atwith)
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{
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double vel = 48.;
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double zvel;
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if (actor->spr.extra >= 0) actor->spr.shade = -96;
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if (p >= 0)
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{
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auto aimed = isNamWW2GI() ? nullptr : aim(actor, AUTO_AIM_ANGLE);
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if (aimed)
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{
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auto tex = TexMan.GetGameTexture(aimed->spr.spritetexture());
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double dal = ((aimed->spr.scale.X * tex->GetDisplayHeight()) * 0.5);
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double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length();
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zvel = ((aimed->spr.pos.Z - pos.Z - dal - 4) * 48) / dist;
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ang = (aimed->spr.pos.XY() - pos.XY()).Angle();
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}
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else
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setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 49.);
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}
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else if (actor->spr.statnum != 3)
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{
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double x;
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int j = findplayer(actor, &x);
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double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
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zvel = ((ps[j].GetActor()->getOffsetZ() - pos.Z) * 32) / dist;
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}
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else zvel = 0;
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auto spawned = CreateActor(actor->sector(),
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pos.plusZ(2) + ang.ToVector() * 0.25, PClass::FindActor("DukeShrinkSpark"), -16, DVector2(0.4375, 0.4375), ang, vel, zvel, actor, 4);
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if (spawned)
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{
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spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
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spawned->clipdist = 8;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void shoot_d(DDukeActor* actor, int atwith, PClass *cls)
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{
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int p;
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@ -1024,10 +980,6 @@ void shoot_d(DDukeActor* actor, int atwith, PClass *cls)
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case DTILE_GROWSPARK:
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shootgrowspark(actor, p, spos, sang);
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break;
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case DTILE_SHRINKER:
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shootshrinker(actor, p, spos, sang, atwith);
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break;
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}
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return;
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}
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@ -158,6 +158,10 @@ version "4.10"
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#include "zscript/games/duke/actors/pig.zs"
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#include "zscript/games/duke/actors/rabbit.zs"
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#include "zscript/games/duke/actors/dukeweapons/shrinker.zs"
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#include "zscript/games/duke/world/dukebreak.zs"
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#include "zscript/games/duke/world/redneckbreak.zs"
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@ -36,14 +36,6 @@ class DukeShotgunShot : DukeActor
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}
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}
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class DukeShrinker : DukeActor
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{
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default
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{
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pic "SHRINKER";
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}
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}
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class RedneckShotgunShot : DukeShotgunShot
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{
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}
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120
wadsrc/static/zscript/games/duke/actors/dukeweapons/shrinker.zs
Normal file
120
wadsrc/static/zscript/games/duke/actors/dukeweapons/shrinker.zs
Normal file
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@ -0,0 +1,120 @@
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class DukeShrinker : DukeActor
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{
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default
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{
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pic "SHRINKER";
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}
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override bool ShootThis(DukeActor shooter, DukePlayer p, Vector3 pos, double ang) const
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{
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double vel = 48.;
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double zvel;
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if (shooter.extra >= 0) shooter.shade = -96;
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if (p != null)
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{
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let aimed = Raze.IsNamWW2GI()? null : shooter.aim(self);
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if (aimed)
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{
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double dal = ((aimed.scale.X * aimed.spriteHeight()) * 0.5); // note the incorrect scale this uses!
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double dist = (p.actor.pos.XY - aimed.pos.XY).Length();
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zvel = ((aimed.pos.Z - pos.Z - dal - 4) * 48) / dist;
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ang = (aimed.pos.XY - pos.XY).Angle();
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}
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else
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[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 49.);
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}
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else if (shooter.statnum != STAT_EFFECTOR)
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{
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double x;
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DukePlayer j;
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[j, x] = shooter.findplayer();
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double dist = (j.actor.pos.XY - shooter.pos.XY).Length();
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zvel = ((j.actor.viewzoffset - pos.Z) * 32) / dist;
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}
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else zvel = 0;
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let spawned = dlevel.SpawnActor(shooter.sector, pos.plusZ(2) + ang.ToVector() * 0.25, "DukeShrinkSpark", -16, (0.4375, 0.4375), ang, vel, zvel, shooter, STAT_PROJECTILE);
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if (spawned)
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{
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spawned.cstat = CSTAT_SPRITE_YCENTER;
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spawned.clipdist = 8;
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}
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return true;
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}
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}
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/*
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class NamShrinker : DukeShrinker
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{
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default
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{
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+NOAUTOAIM;
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}
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}
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*/
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DukeShrinkSpark : DukeProjectile
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{
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default
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{
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spriteset "SHRINKSPARK", "SHRINKSPARK1", "SHRINKSPARK2", "SHRINKSPARK3";
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+FULLBRIGHT;
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+MIRRORREFLECT;
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+NOFLOORPAL;
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}
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override void posthiteffect(CollisionData coll)
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{
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self.spawn('DukeShrinkerExplosion');
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self.PlayActorSound("SHRINKER_HIT");
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self.hitradius(gs.shrinkerblastradius, 0, 0, 0, 0);
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self.Destroy();
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}
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override bool animate(tspritetype tspr)
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{
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tspr.setSpritePic(self, (PlayClock >> 4) & 3);
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return true;
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}
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override class<DukeActor> GetRadiusDamageType(int targhealth)
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{
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return 'DukeShrinkSpark';
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}
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}
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class DukeShrinkerExplosion : DukeActor
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{
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default
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{
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spriteset "SHRINKEREXPLOSION";
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+FULLBRIGHT;
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+FORCERUNCON;
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}
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override void Initialize()
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{
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let owner = self.ownerActor;
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if (owner != self)
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{
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self.Angle = owner.Angle;
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self.cstat = CSTAT_SPRITE_YCENTER | randomXFlip();
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double c,f;
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[c, f] = self.sector.getSlopes(self.pos.XY);
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self.pos.Z = min(self.pos.Z, f - 12);
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}
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self.shade = -64;
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self.scale = (0.5, 0.5);
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self.ChangeStat(STAT_MISC);
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}
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}
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@ -266,71 +266,6 @@ class DukeFirelaserTrail : DukeActor
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//
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//---------------------------------------------------------------------------
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class DukeShrinkSpark : DukeProjectile
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{
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default
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{
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spriteset "SHRINKSPARK", "SHRINKSPARK1", "SHRINKSPARK2", "SHRINKSPARK3";
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+FULLBRIGHT;
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+MIRRORREFLECT;
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+NOFLOORPAL;
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}
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override void posthiteffect(CollisionData coll)
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{
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self.spawn('DukeShrinkerExplosion');
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self.PlayActorSound("SHRINKER_HIT");
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self.hitradius(gs.shrinkerblastradius, 0, 0, 0, 0);
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self.Destroy();
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}
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override bool animate(tspritetype tspr)
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{
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tspr.setSpritePic(self, (PlayClock >> 4) & 3);
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return true;
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}
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override class<DukeActor> GetRadiusDamageType(int targhealth)
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{
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return 'DukeShrinkSpark';
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}
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}
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class DukeShrinkerExplosion : DukeActor
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{
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default
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{
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spriteset "SHRINKEREXPLOSION";
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+FULLBRIGHT;
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+FORCERUNCON;
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}
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override void Initialize()
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{
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let owner = self.ownerActor;
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if (owner != self)
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{
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self.Angle = owner.Angle;
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self.cstat = CSTAT_SPRITE_YCENTER | randomXFlip();
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double c,f;
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[c, f] = self.sector.getSlopes(self.pos.XY);
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self.pos.Z = min(self.pos.Z, f - 12);
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}
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self.shade = -64;
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self.scale = (0.5, 0.5);
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self.ChangeStat(STAT_MISC);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DukeRPG : DukeProjectile
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{
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default
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